geforkt von Mirrors/Paper
Optional TNT doesn't move in water
Dieser Commit ist enthalten in:
Ursprung
cda878cf64
Commit
bdd96190e0
@ -54,7 +54,31 @@
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} else {
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this.updateInWaterStateAndDoFluidPushing();
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if (this.level().isClientSide) {
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@@ -121,7 +138,13 @@
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@@ -118,10 +135,37 @@
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}
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}
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+ // Paper start - Option to prevent TNT from moving in water
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+ if (!this.isRemoved() && this.wasTouchingWater && this.level().paperConfig().fixes.preventTntFromMovingInWater) {
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+ /*
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+ * Author: Jedediah Smith <jedediah@silencegreys.com>
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+ */
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+ // Send position and velocity updates to nearby players on every tick while the TNT is in water.
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+ // This does pretty well at keeping their clients in sync with the server.
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+ net.minecraft.server.level.ChunkMap.TrackedEntity ete = ((net.minecraft.server.level.ServerLevel) this.level()).getChunkSource().chunkMap.entityMap.get(this.getId());
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+ if (ete != null) {
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+ net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket velocityPacket = new net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket(this);
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+ net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket positionPacket = net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket.teleport(this.getId(), net.minecraft.world.entity.PositionMoveRotation.of(this), java.util.Set.of(), this.onGround);
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+
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+ ete.seenBy.stream()
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+ .filter(viewer -> (viewer.getPlayer().getX() - this.getX()) * (viewer.getPlayer().getY() - this.getY()) * (viewer.getPlayer().getZ() - this.getZ()) < 16 * 16)
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+ .forEach(viewer -> {
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+ viewer.send(velocityPacket);
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+ viewer.send(positionPacket);
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+ });
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+ }
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+ }
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+ // Paper end - Option to prevent TNT from moving in water
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}
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private void explode() {
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@ -69,3 +93,15 @@
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}
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@Override
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@@ -198,4 +242,11 @@
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public final boolean hurtServer(ServerLevel world, DamageSource source, float amount) {
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return false;
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}
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+
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+ // Paper start - Option to prevent TNT from moving in water
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+ @Override
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+ public boolean isPushedByFluid() {
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+ return !level().paperConfig().fixes.preventTntFromMovingInWater && super.isPushedByFluid();
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+ }
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+ // Paper end - Option to prevent TNT from moving in water
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}
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