Determine lava and water fluid explosion resistance by their block explosion resistance (#9482)

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galacticwarrior9 2023-08-21 05:50:02 +01:00 committet von GitHub
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: galacticwarrior9 <zareef1@yahoo.com>
Date: Thu, 13 Jul 2023 21:32:13 +0100
Subject: [PATCH] Determine lava and water fluid explosion resistance by their
block explosion resistance
When selecting which explosion resistance to use for lava and water, vanilla selects the highest value between their block explosion resistance and fluid explosion resistance.
Problems emerge when we want to reduce the explosion resistance of water or lava, since the fluid explosion resistance is hardcoded to return 100.0F and can't be changed by a plugin. This simply makes the fluid explosion resistance the same as the block explosion resistance, which allows plugin to change the value. Since both are the same in vanilla, this has no side effects on servers that do not need to do this.
diff --git a/src/main/java/net/minecraft/world/level/material/LavaFluid.java b/src/main/java/net/minecraft/world/level/material/LavaFluid.java
index 72f8b72c6436ca3b8eaeb39c7d3efe2c1462ae1d..c3f8e1e2dd89c168b8b4a15b589109db486bc8d7 100644
--- a/src/main/java/net/minecraft/world/level/material/LavaFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/LavaFluid.java
@@ -232,7 +232,7 @@ public abstract class LavaFluid extends FlowingFluid {
@Override
protected float getExplosionResistance() {
- return 100.0F;
+ return Blocks.LAVA.getExplosionResistance(); // Paper
}
@Override
diff --git a/src/main/java/net/minecraft/world/level/material/WaterFluid.java b/src/main/java/net/minecraft/world/level/material/WaterFluid.java
index 82e85fbbd45244d02df90fa00c9046e7f51275a2..d280c98aed5262c4ce39526c917de884f25a8584 100644
--- a/src/main/java/net/minecraft/world/level/material/WaterFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/WaterFluid.java
@@ -109,7 +109,7 @@ public abstract class WaterFluid extends FlowingFluid {
@Override
protected float getExplosionResistance() {
- return 100.0F;
+ return Blocks.WATER.getExplosionResistance(); // Paper
}
@Override