geforkt von Mirrors/Paper
Cleanup LivingEntity Hand Raised/Item Use API (#7995)
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@ -9,8 +9,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@Nullable
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ItemStack getActiveItem();
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@NotNull
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org.bukkit.inventory.ItemStack getActiveItem();
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+ // Paper start
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+ /**
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@ -5,18 +5,24 @@ Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -0,0 +0,0 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*
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* @return the item being used by the player, or null if they are not using
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* an item
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+ * @deprecated Deprecated in favor of {@link LivingEntity#getActiveItem()}
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*/
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+ @Deprecated // Paper
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@Nullable
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public ItemStack getItemInUse();
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -0,0 +0,0 @@ import org.bukkit.attribute.Attributable;
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import org.bukkit.block.Block;
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import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.inventory.EntityEquipment;
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+import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param delay Delay in ticks
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*/
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@ -24,10 +30,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ /**
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+ * Get's the item being actively "used" or consumed.
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+ * @return The item. Will be null if no active item.
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+ * @return The item
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+ */
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+ @Nullable
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+ ItemStack getActiveItem();
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+ @NotNull
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+ org.bukkit.inventory.ItemStack getActiveItem();
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+
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+ /**
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+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
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