Made the save-all modification respect the original save state.

Dieser Commit ist enthalten in:
EvilSeph 2011-05-16 20:18:09 -04:00
Ursprung 605bfd972f
Commit bc5924bbc5

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@ -30,9 +30,10 @@ public class ConsoleCommandHandler {
this.server.a(); this.server.a();
} else if (s.toLowerCase().startsWith("save-all")) { } else if (s.toLowerCase().startsWith("save-all")) {
this.print(s1, "Forcing save.."); this.print(s1, "Forcing save..");
boolean save = worldserver.y; // CraftBukkit - record current save flag state.
worldserver.y = false; // CraftBukkit - If save-all is used, we can assume saving should be turned on to allow for saving. worldserver.y = false; // CraftBukkit - If save-all is used, we can assume saving should be turned on to allow for saving.
this.server.saveChunks(); // CraftBukkit - We should save all worlds on save-all. this.server.saveChunks(); // CraftBukkit - We should save all worlds on save-all.
worldserver.y = true; // CraftBukkit - Once done saving, we should turn it back off to avoid confusion. worldserver.y = save; // CraftBukkit start - Once done saving, we should turn it back off to avoid confusion if it was originally off.
this.print(s1, "Save complete."); this.print(s1, "Save complete.");
} else if (s.toLowerCase().startsWith("save-off")) { } else if (s.toLowerCase().startsWith("save-off")) {
this.print(s1, "Disabling level saving.."); this.print(s1, "Disabling level saving..");