geforkt von Mirrors/Paper
Add PlayerShieldDisableEvent
Called whenever a players shield is disabled. This is mainly caused by attacking players or monsters that carry axes. The event, while similar to the PlayerItemCooldownEvent, offers other behaviour and can hence not be implemented as a childtype of said event. Specifically, cancelling the event prevents the game events from being sent to the player. Plugins listening to just the PlayerItemCooldownEvent may not want said sideeffects, meaning the disable event cannot share a handlerlist with the cooldown event.
Dieser Commit ist enthalten in:
Ursprung
0a1e7d6d0f
Commit
bafc86226b
@ -0,0 +1,90 @@
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package io.papermc.paper.event.player;
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import com.google.common.base.Preconditions;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
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* shield. This, most commonly, may be another player attacking with an axe.
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* <p>
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* Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
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* cooldown.
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* It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
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* disabled in the first place.
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*/
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@NullMarked
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public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Entity damager;
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private int cooldown;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerShieldDisableEvent(final Player player, final Entity damager, final int cooldown) {
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super(player);
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this.damager = damager;
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this.cooldown = cooldown;
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}
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/**
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* Provides the damager that disabled the shield.
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*
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* @return the entity instance that damaged the player in a way that caused the shield to be disabled.
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*/
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public Entity getDamager() {
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return this.damager;
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}
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/**
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* Gets the cooldown the disabled shield will be disabled for in ticks.
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* <p>
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* Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
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* as said event is called if this event is not cancelled.
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*
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* @return cooldown in ticks
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*/
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public int getCooldown() {
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return this.cooldown;
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}
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/**
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* Sets the cooldown of the shield in ticks.
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* <p>
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* Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
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* as said event is called if this event is not cancelled.
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*
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* @param cooldown cooldown in ticks, has to be a positive number
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*/
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public void setCooldown(final int cooldown) {
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Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
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this.cooldown = cooldown;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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