13
0
geforkt von Mirrors/Paper

Do not load chunks for light checks

Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
Dieser Commit ist enthalten in:
Aikar 2016-03-31 19:29:06 -04:00
Ursprung 8b77debaf3
Commit baf8797e8f
2 geänderte Dateien mit 27 neuen und 0 gelöschten Zeilen

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@ -0,0 +1,21 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
Chunk chunk = this.getChunkAtWorldCoords(blockposition);
--

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@ -119,5 +119,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ public static Location toLocation(Entity entity) {
+ return new Location(entity.getWorld().getWorld(), entity.locX, entity.locY, entity.locZ);
+ }
+
+ public static boolean isEdgeOfChunk(BlockPosition pos) {
+ final int absX = Math.abs(pos.getX()) % 16;
+ final int absZ = Math.abs(pos.getZ()) % 16;
+ return (absX == 0 || absX == 15 || absZ == 0 || absZ == 15);
+ }
+}
--