geforkt von Mirrors/Paper
[Bleeding] Make crafting and enchanting inventories keep track of their owner rather than returning null. Addresses BUKKIT-1209
Dieser Commit ist enthalten in:
Ursprung
4bcbe2d235
Commit
b9a71db046
@ -50,7 +50,10 @@ public class ContainerEnchantTable extends Container {
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for (l = 0; l < 9; ++l) {
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for (l = 0; l < 9; ++l) {
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this.a(new Slot(playerinventory, l, 8 + l * 18, 142));
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this.a(new Slot(playerinventory, l, 8 + l * 18, 142));
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}
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}
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player = (Player) playerinventory.player.bukkitEntity; // CraftBukkit
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// CraftBukkit start
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player = (Player) playerinventory.player.bukkitEntity;
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enchantSlots.player = player;
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// CraftBukkit end
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}
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}
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public void addSlotListener(ICrafting icrafting) {
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public void addSlotListener(ICrafting icrafting) {
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@ -38,7 +38,7 @@ public class ContainerEnchantTableSubcontainer implements IInventory {
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}
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}
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public InventoryHolder getOwner() {
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public InventoryHolder getOwner() {
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return null; // TODO: Enchanting tables don't really have an owner? Maybe they should?
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return this.player;
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}
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}
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public void setMaxStackSize(int size) {
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public void setMaxStackSize(int size) {
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@ -21,7 +21,7 @@ public class ContainerPlayer extends Container {
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public ContainerPlayer(PlayerInventory playerinventory, boolean flag) {
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public ContainerPlayer(PlayerInventory playerinventory, boolean flag) {
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this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
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this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
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this.craftInventory = new InventoryCrafting(this, 2, 2);
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this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
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this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
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this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
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this.player = playerinventory; // CraftBukkit - save player
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this.player = playerinventory; // CraftBukkit - save player
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this.c = false;
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this.c = false;
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@ -21,7 +21,7 @@ public class ContainerWorkbench extends Container {
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public ContainerWorkbench(PlayerInventory playerinventory, World world, int i, int j, int k) {
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public ContainerWorkbench(PlayerInventory playerinventory, World world, int i, int j, int k) {
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// CraftBukkit start - switched order of IInventory construction and stored player
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// CraftBukkit start - switched order of IInventory construction and stored player
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this.resultInventory = new InventoryCraftResult();
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this.resultInventory = new InventoryCraftResult();
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this.craftInventory = new InventoryCrafting(this, 3, 3);
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this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player
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this.craftInventory.resultInventory = this.resultInventory;
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this.craftInventory.resultInventory = this.resultInventory;
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this.player = playerinventory;
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this.player = playerinventory;
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// CraftBukkit end
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// CraftBukkit end
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