Fireballs now give their entity to the damage handler

Dieser Commit ist enthalten in:
Gunther De Wachter 2011-03-17 18:27:32 +01:00 committet von Erik Broes
Ursprung d732457354
Commit b6f87bb23c

Datei anzeigen

@ -154,7 +154,8 @@ public class EntityFireball extends Entity {
ExplosionPrimedEvent event = new ExplosionPrimedEvent(eventType, CraftEntity.getEntity(server, this), 1.0F, false); ExplosionPrimedEvent event = new ExplosionPrimedEvent(eventType, CraftEntity.getEntity(server, this), 1.0F, false);
server.getPluginManager().callEvent(event); server.getPluginManager().callEvent(event);
if (!event.isCancelled()) { if (!event.isCancelled()) {
this.world.a((Entity) null, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire()); // give 'this' instead of (Entity) null so we know what causes the damage
this.world.a(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
this.C(); this.C();
} }
// CraftBukkit end // CraftBukkit end