geforkt von Mirrors/Paper
SPIGOT-7377: Server sends player list twice
By: md_5 <git@md-5.net>
Dieser Commit ist enthalten in:
Ursprung
f990d547f7
Commit
b68048c094
@ -120,8 +120,12 @@
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playerconnection.teleport(entityplayer.getX(), entityplayer.getY(), entityplayer.getZ(), entityplayer.getYRot(), entityplayer.getXRot());
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playerconnection.teleport(entityplayer.getX(), entityplayer.getY(), entityplayer.getZ(), entityplayer.getYRot(), entityplayer.getXRot());
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ServerPing serverping = this.server.getStatus();
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ServerPing serverping = this.server.getStatus();
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@@ -238,10 +280,61 @@
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@@ -235,13 +277,64 @@
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entityplayer.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(this.players));
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entityplayer.sendServerStatus(serverping);
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}
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- entityplayer.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(this.players));
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+ // entityplayer.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(this.players)); // CraftBukkit - replaced with loop below
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this.players.add(entityplayer);
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this.players.add(entityplayer);
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this.playersByUUID.put(entityplayer.getUUID(), entityplayer);
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this.playersByUUID.put(entityplayer.getUUID(), entityplayer);
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- this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer)));
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- this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer)));
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