geforkt von Mirrors/Paper
Add PlayerShieldDisableEvent (#9177)
Dieser Commit ist enthalten in:
Ursprung
2c3ccb80f0
Commit
b2ffb1b02d
125
patches/api/0455-Add-PlayerShieldDisableEvent.patch
Normale Datei
125
patches/api/0455-Add-PlayerShieldDisableEvent.patch
Normale Datei
@ -0,0 +1,125 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Cryptite <cryptite@gmail.com>
|
||||
Date: Mon, 1 May 2023 16:22:43 -0500
|
||||
Subject: [PATCH] Add PlayerShieldDisableEvent
|
||||
|
||||
Called whenever a players shield is disabled. This is mainly caused by
|
||||
attacking players or monsters that carry axes.
|
||||
|
||||
The event, while similar to the PlayerItemCooldownEvent, offers other
|
||||
behaviour and can hence not be implemented as a childtype of said event.
|
||||
Specifically, cancelling the event prevents the game events from being
|
||||
sent to the player.
|
||||
|
||||
Plugins listening to just the PlayerItemCooldownEvent may not want said
|
||||
sideeffects, meaning the disable event cannot share a handlerlist with
|
||||
the cooldown event.
|
||||
|
||||
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
|
||||
new file mode 100644
|
||||
index 0000000000000000000000000000000000000000..e74f30ca8f41d7ddc15c52dd34bf201805d91d9d
|
||||
--- /dev/null
|
||||
+++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
|
||||
@@ -0,0 +1,102 @@
|
||||
+package io.papermc.paper.event.player;
|
||||
+
|
||||
+import com.google.common.base.Preconditions;
|
||||
+import org.bukkit.entity.Entity;
|
||||
+import org.bukkit.entity.Player;
|
||||
+import org.bukkit.event.Cancellable;
|
||||
+import org.bukkit.event.HandlerList;
|
||||
+import org.bukkit.event.player.PlayerEvent;
|
||||
+import org.jetbrains.annotations.ApiStatus;
|
||||
+import org.jetbrains.annotations.NotNull;
|
||||
+
|
||||
+/**
|
||||
+ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
|
||||
+ * shield. This, most commonly, may be another player attacking with an axe.
|
||||
+ * <p>
|
||||
+ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
|
||||
+ * cooldown.
|
||||
+ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
|
||||
+ * disabled in the first place.
|
||||
+ */
|
||||
+public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
|
||||
+ private static final HandlerList HANDLER_LIST = new HandlerList();
|
||||
+
|
||||
+ private final Entity damager;
|
||||
+ private int cooldown;
|
||||
+ private boolean cancelled;
|
||||
+
|
||||
+ @ApiStatus.Internal
|
||||
+ public PlayerShieldDisableEvent(@NotNull final Player player, @NotNull final Entity damager, final int cooldown) {
|
||||
+ super(player);
|
||||
+ this.damager = damager;
|
||||
+ this.cooldown = cooldown;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Provides the damager that disabled the shield.
|
||||
+ *
|
||||
+ * @return the entity instance that damaged the player in a way that caused the shield to be disabled.
|
||||
+ */
|
||||
+ @NotNull
|
||||
+ public Entity getDamager() {
|
||||
+ return damager;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Gets the cooldown the disabled shield will be disabled for in ticks.
|
||||
+ * <p>
|
||||
+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
|
||||
+ * as said event is called if this event is not cancelled.
|
||||
+ *
|
||||
+ * @return cooldown in ticks
|
||||
+ */
|
||||
+ public int getCooldown() {
|
||||
+ return cooldown;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Sets the cooldown of the shield in ticks.
|
||||
+ * <p>
|
||||
+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
|
||||
+ * as said event is called if this event is not cancelled.
|
||||
+ *
|
||||
+ * @param cooldown cooldown in ticks, has to be a positive number
|
||||
+ */
|
||||
+ public void setCooldown(int cooldown) {
|
||||
+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
|
||||
+ this.cooldown = cooldown;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Gets the cancellation state of this event. A cancelled event will not
|
||||
+ * be executed in the server, but will still pass to other plugins
|
||||
+ *
|
||||
+ * @return true if this event is cancelled
|
||||
+ */
|
||||
+ @Override
|
||||
+ public boolean isCancelled() {
|
||||
+ return this.cancelled;
|
||||
+ }
|
||||
+
|
||||
+ /**
|
||||
+ * Sets the cancellation state of this event. A cancelled event will not
|
||||
+ * be executed in the server, but will still pass to other plugins.
|
||||
+ *
|
||||
+ * @param cancel true if you wish to cancel this event
|
||||
+ */
|
||||
+ @Override
|
||||
+ public void setCancelled(final boolean cancel) {
|
||||
+ this.cancelled = cancel;
|
||||
+ }
|
||||
+
|
||||
+ @NotNull
|
||||
+ @Override
|
||||
+ public HandlerList getHandlers() {
|
||||
+ return HANDLER_LIST;
|
||||
+ }
|
||||
+
|
||||
+ @NotNull
|
||||
+ public static HandlerList getHandlerList() {
|
||||
+ return HANDLER_LIST;
|
||||
+ }
|
||||
+}
|
80
patches/server/1056-Add-PlayerShieldDisableEvent.patch
Normale Datei
80
patches/server/1056-Add-PlayerShieldDisableEvent.patch
Normale Datei
@ -0,0 +1,80 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Cryptite <cryptite@gmail.com>
|
||||
Date: Mon, 1 May 2023 16:22:43 -0500
|
||||
Subject: [PATCH] Add PlayerShieldDisableEvent
|
||||
|
||||
Called whenever a players shield is disabled. This is mainly caused by
|
||||
attacking players or monsters that carry axes.
|
||||
|
||||
The event, while similar to the PlayerItemCooldownEvent, offers other
|
||||
behaviour and can hence not be implemented as a childtype of said event.
|
||||
Specifically, cancelling the event prevents the game events from being
|
||||
sent to the player.
|
||||
|
||||
Plugins listening to just the PlayerItemCooldownEvent may not want said
|
||||
sideeffects, meaning the disable event cannot share a handlerlist with
|
||||
the cooldown event
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
|
||||
index 5af48151159135b869ec4753bbcf79dd257c1570..e0cf7771488ab0065708d68b4e8550b865af0ed4 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/Mob.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
|
||||
@@ -1703,7 +1703,11 @@ public abstract class Mob extends LivingEntity implements Targeting {
|
||||
float f = 0.25F + (float) EnchantmentHelper.getBlockEfficiency(this) * 0.05F;
|
||||
|
||||
if (this.random.nextFloat() < f) {
|
||||
- player.getCooldowns().addCooldown(Items.SHIELD, 100);
|
||||
+ // Paper start
|
||||
+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) player.getBukkitEntity(), getBukkitEntity(), 100);
|
||||
+ if (!shieldDisableEvent.callEvent()) return;
|
||||
+ player.getCooldowns().addCooldown(Items.SHIELD, shieldDisableEvent.getCooldown());
|
||||
+ // Paper end
|
||||
this.level().broadcastEntityEvent(player, (byte) 30);
|
||||
}
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
|
||||
index 3e597833b57377b855505b8a0f2744801c791f90..ccc1caafb0ada52c7b99b7358253826f5390843e 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
|
||||
@@ -979,7 +979,7 @@ public abstract class Player extends LivingEntity {
|
||||
protected void blockUsingShield(LivingEntity attacker) {
|
||||
super.blockUsingShield(attacker);
|
||||
if (attacker.canDisableShield()) {
|
||||
- this.disableShield(true);
|
||||
+ this.disableShield(true, attacker); // Paper
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1462,7 +1462,14 @@ public abstract class Player extends LivingEntity {
|
||||
this.attack(target);
|
||||
}
|
||||
|
||||
+ @io.papermc.paper.annotation.DoNotUse // Paper - add player shield disable event
|
||||
public void disableShield(boolean sprinting) {
|
||||
+ // Paper start - add player shield disable event
|
||||
+ disableShield(sprinting, null);
|
||||
+ }
|
||||
+
|
||||
+ public void disableShield(boolean sprinting, @Nullable LivingEntity attacker) {
|
||||
+ // Paper end - add player shield disable event
|
||||
float f = 0.25F + (float) EnchantmentHelper.getBlockEfficiency(this) * 0.05F;
|
||||
|
||||
if (sprinting) {
|
||||
@@ -1470,7 +1477,16 @@ public abstract class Player extends LivingEntity {
|
||||
}
|
||||
|
||||
if (this.random.nextFloat() < f) {
|
||||
- this.getCooldowns().addCooldown(Items.SHIELD, 100);
|
||||
+ // Paper start - add player shield disable event
|
||||
+ final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null;
|
||||
+ if (finalAttacker != null) {
|
||||
+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100);
|
||||
+ if (!shieldDisableEvent.callEvent()) return;
|
||||
+ this.getCooldowns().addCooldown(Items.SHIELD, shieldDisableEvent.getCooldown());
|
||||
+ } else {
|
||||
+ this.getCooldowns().addCooldown(Items.SHIELD, 100);
|
||||
+ }
|
||||
+ // Paper end - add player shield disable event
|
||||
this.stopUsingItem();
|
||||
this.level().broadcastEntityEvent(this, (byte) 30);
|
||||
}
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren