geforkt von Mirrors/Paper
Apply Improve-performance-of-mass-crafts directly
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@ -1,92 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 13 Aug 2023 15:41:52 -0700
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Subject: [PATCH] Improve performance of mass crafts
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When the server crafts all available items in CraftingMenu or InventoryMenu the game
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checks either 4 or 9 times for each individual craft for a matching recipe for that container.
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This check can be expensive if 64 total crafts are being performed with the recipe matching logic
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being run 64 * 9 + 64 times. A breakdown of those times is below. This patch caches the last matching
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recipe so that it is checked first and only if it doesn't match does the rest of the matching logic run.
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Shift-click crafts are processed one at a time, so shift clicking on an item in the result of a iron block craft
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where all the 9 inputs are full stacks of iron will run 64 iron block crafts. For each of those crafts, the
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'remaining' blocks are calculated. This is due to recipes that have leftover items like buckets. This is done
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for each craft, and done once to get the full 9 leftover items which are usually air. Then 1 item is removed
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from each of the 9 inputs and each time that happens, logic is triggered to update the result itemstack. So
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for each craft, that logic is run 9 times (hence the 64 * 9). The + 64 is from the 64 checks for remaining items.
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After this patch, the full iteration over all recipes checking for a match should run once for a full craft to find the
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initial recipe match. Then that recipe will be checked first for all future recipe match checks.
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diff --git a/src/main/java/net/minecraft/world/inventory/CraftingContainer.java b/src/main/java/net/minecraft/world/inventory/CraftingContainer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/CraftingContainer.java
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+++ b/src/main/java/net/minecraft/world/inventory/CraftingContainer.java
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@@ -0,0 +0,0 @@ public interface CraftingContainer extends Container, StackedContentsCompatible
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List<ItemStack> getItems();
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// CraftBukkit start
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- default RecipeHolder<?> getCurrentRecipe() {
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+ default RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> getCurrentRecipe() { // Paper - use correct generic
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return null;
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}
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- default void setCurrentRecipe(RecipeHolder<?> recipe) {
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+ default void setCurrentRecipe(RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> recipe) { // Paper - use correct generic
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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@@ -0,0 +0,0 @@ public class CraftingMenu extends AbstractCraftingMenu {
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CraftingInput craftinginput = craftingInventory.asCraftInput();
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ServerPlayer entityplayer = (ServerPlayer) player;
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ItemStack itemstack = ItemStack.EMPTY;
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+ if (recipe == null) recipe = craftingInventory.getCurrentRecipe(); // Paper - Perf: Improve mass crafting; check last recipe used first
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Optional<RecipeHolder<CraftingRecipe>> optional = world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftinginput, world, recipe);
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craftingInventory.setCurrentRecipe(optional.orElse(null)); // CraftBukkit
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diff --git a/src/main/java/net/minecraft/world/inventory/ResultSlot.java b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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+++ b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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@@ -0,0 +0,0 @@ public class ResultSlot extends Slot {
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private NonNullList<ItemStack> getRemainingItems(CraftingInput input, Level world) {
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return world instanceof ServerLevel serverLevel
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? serverLevel.recipeAccess()
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- .getRecipeFor(RecipeType.CRAFTING, input, serverLevel)
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+ .getRecipeFor(RecipeType.CRAFTING, input, serverLevel, this.craftSlots.getCurrentRecipe()) // Paper - Perf: Improve mass crafting; check last recipe used first
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.map(recipe -> recipe.value().getRemainingItems(input))
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.orElseGet(() -> copyAllInputItems(input))
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: CraftingRecipe.defaultCraftingReminder(input);
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diff --git a/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java b/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java
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+++ b/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java
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@@ -0,0 +0,0 @@ public class TransientCraftingContainer implements CraftingContainer {
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// CraftBukkit start - add fields
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public List<HumanEntity> transaction = new java.util.ArrayList<HumanEntity>();
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- private RecipeHolder<?> currentRecipe;
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+ private RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> currentRecipe; // Paper - use correct generic
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public Container resultInventory;
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private Player owner;
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private int maxStack = MAX_STACK;
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@@ -0,0 +0,0 @@ public class TransientCraftingContainer implements CraftingContainer {
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}
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@Override
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- public RecipeHolder<?> getCurrentRecipe() {
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+ public RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> getCurrentRecipe() { // Paper - use correct generic
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return this.currentRecipe;
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}
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@Override
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- public void setCurrentRecipe(RecipeHolder<?> currentRecipe) {
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+ public void setCurrentRecipe(RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> currentRecipe) { // Paper - use correct generic
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this.currentRecipe = currentRecipe;
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}
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@ -5,11 +5,11 @@
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List<ItemStack> getItems();
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+ // CraftBukkit start
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+ default net.minecraft.world.item.crafting.RecipeHolder<?> getCurrentRecipe() {
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+ default net.minecraft.world.item.crafting.RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> getCurrentRecipe() {
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+ return null;
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+ }
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+
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+ default void setCurrentRecipe(net.minecraft.world.item.crafting.RecipeHolder<?> recipe) {
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+ default void setCurrentRecipe(net.minecraft.world.item.crafting.RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> recipe) {
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+ }
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+ // CraftBukkit end
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+
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@ -18,9 +18,34 @@
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this.access = access;
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this.player = playerInventory.player;
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this.addResultSlot(this.player, 124, 35);
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@@ -56,6 +_,7 @@
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@@ -55,7 +_,32 @@
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CraftingInput craftInput = craftSlots.asCraftInput();
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ServerPlayer serverPlayer = (ServerPlayer)player;
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ItemStack itemStack = ItemStack.EMPTY;
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+ // Paper start - Perf: Improve mass crafting; check last recipe used first
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+ /*
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+ When the server crafts all available items in CraftingMenu or InventoryMenu the game
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+ checks either 4 or 9 times for each individual craft for a matching recipe for that container.
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+ This check can be expensive if 64 total crafts are being performed with the recipe matching logic
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+ being run 64 * 9 + 64 times. A breakdown of those times is below. This caches the last matching
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+ recipe so that it is checked first and only if it doesn't match does the rest of the matching logic run.
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+
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+ Shift-click crafts are processed one at a time, so shift clicking on an item in the result of a iron block craft
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+ where all the 9 inputs are full stacks of iron will run 64 iron block crafts. For each of those crafts, the
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+ 'remaining' blocks are calculated. This is due to recipes that have leftover items like buckets. This is done
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+ for each craft, and done once to get the full 9 leftover items which are usually air. Then 1 item is removed
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+ from each of the 9 inputs and each time that happens, logic is triggered to update the result itemstack. So
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+ for each craft, that logic is run 9 times (hence the 64 * 9). The + 64 is from the 64 checks for remaining items.
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+
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+ After this change, the full iteration over all recipes checking for a match should run once for a full craft to find the
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+ initial recipe match. Then that recipe will be checked first for all future recipe match checks.
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+
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+ See also: ResultSlot class
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+ */
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+ if (recipe == null) {
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+ recipe = craftSlots.getCurrentRecipe();
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+ }
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+ // Paper end - Perf: Improve mass crafting; check last recipe used first
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Optional<RecipeHolder<CraftingRecipe>> recipeFor = level.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftInput, level, recipe);
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+ craftSlots.setCurrentRecipe(recipeFor.orElse(null)); // CraftBukkit
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if (recipeFor.isPresent()) {
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@ -0,0 +1,11 @@
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--- a/net/minecraft/world/inventory/ResultSlot.java
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+++ b/net/minecraft/world/inventory/ResultSlot.java
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@@ -72,7 +_,7 @@
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private NonNullList<ItemStack> getRemainingItems(CraftingInput input, Level level) {
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return level instanceof ServerLevel serverLevel
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? serverLevel.recipeAccess()
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- .getRecipeFor(RecipeType.CRAFTING, input, serverLevel)
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+ .getRecipeFor(RecipeType.CRAFTING, input, serverLevel, this.craftSlots.getCurrentRecipe()) // Paper - Perf: Improve mass crafting; check last recipe used first
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.map(recipe -> recipe.value().getRemainingItems(input))
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.orElseGet(() -> copyAllInputItems(input))
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: CraftingRecipe.defaultCraftingReminder(input);
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@ -6,7 +6,7 @@
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+ // CraftBukkit start - add fields
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+ public List<org.bukkit.entity.HumanEntity> transaction = new java.util.ArrayList<>();
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+ private net.minecraft.world.item.crafting.RecipeHolder<?> currentRecipe;
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+ private net.minecraft.world.item.crafting.RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> currentRecipe;
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+ public net.minecraft.world.Container resultInventory;
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+ private Player owner;
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+ private int maxStack = MAX_STACK;
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@ -51,12 +51,12 @@
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+ }
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+
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+ @Override
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+ public net.minecraft.world.item.crafting.RecipeHolder<?> getCurrentRecipe() {
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+ public net.minecraft.world.item.crafting.RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> getCurrentRecipe() {
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+ return this.currentRecipe;
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+ }
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+
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+ @Override
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+ public void setCurrentRecipe(net.minecraft.world.item.crafting.RecipeHolder<?> currentRecipe) {
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+ public void setCurrentRecipe(net.minecraft.world.item.crafting.RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> currentRecipe) {
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+ this.currentRecipe = currentRecipe;
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+ }
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+
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