geforkt von Mirrors/Paper
Load all already generated chunks via async chunk system
Currently we use the async chunk loading system only when players trigger chunk loading. If a chunk is loaded for any other reason it goes through a separate codepath. This means if a player has trigged a chunk load and before the chunk loads something else wants the same chunk we will load it twice and throw away the second result. With this change we instead use the sync processing feature of the AsynchronousExecutor to load the chunk which will pull it out of the queue if it was already queued to load. This means we only ever load a chunk once. Because chunk generation is not thread safe we still fallback to the vanilla chunk loading system if the chunk does not currently exist. By: Travis Watkins <amaranth@ubuntu.com>
Dieser Commit ist enthalten in:
Ursprung
4b9b13ab1e
Commit
a216c696e3
@ -5,7 +5,6 @@ import net.minecraft.server.ChunkProviderServer;
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import net.minecraft.server.ChunkRegionLoader;
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import net.minecraft.server.ChunkRegionLoader;
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import net.minecraft.server.World;
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import net.minecraft.server.World;
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import org.bukkit.craftbukkit.util.AsynchronousExecutor;
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import org.bukkit.craftbukkit.util.AsynchronousExecutor;
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import org.bukkit.craftbukkit.util.LongHash;
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public class ChunkIOExecutor {
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public class ChunkIOExecutor {
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static final int BASE_THREADS = 1;
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static final int BASE_THREADS = 1;
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@ -13,12 +12,12 @@ public class ChunkIOExecutor {
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private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
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private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
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public static void waitForChunkLoad(World world, int x, int z) {
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public static Chunk syncChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z) {
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instance.get(new QueuedChunk(LongHash.toLong(x, z), null, world, null));
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return instance.getSkipQueue(new QueuedChunk(x, z, loader, world, provider));
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}
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}
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public static void queueChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z, Runnable runnable) {
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public static void queueChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z, Runnable runnable) {
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instance.add(new QueuedChunk(LongHash.toLong(x, z), loader, world, provider), runnable);
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instance.add(new QueuedChunk(x, z, loader, world, provider), runnable);
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}
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}
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public static void adjustPoolSize(int players) {
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public static void adjustPoolSize(int players) {
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@ -16,7 +16,7 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
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// async stuff
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// async stuff
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public Chunk callStage1(QueuedChunk queuedChunk) throws RuntimeException {
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public Chunk callStage1(QueuedChunk queuedChunk) throws RuntimeException {
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ChunkRegionLoader loader = queuedChunk.loader;
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ChunkRegionLoader loader = queuedChunk.loader;
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Object[] data = loader.loadChunk(queuedChunk.world, LongHash.msw(queuedChunk.coords), LongHash.lsw(queuedChunk.coords));
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Object[] data = loader.loadChunk(queuedChunk.world, queuedChunk.x, queuedChunk.z);
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if (data != null) {
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if (data != null) {
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queuedChunk.compound = (NBTTagCompound) data[1];
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queuedChunk.compound = (NBTTagCompound) data[1];
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@ -30,27 +30,17 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
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public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
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public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
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if(chunk == null) {
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if(chunk == null) {
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// If the chunk loading failed just do it synchronously (may generate)
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// If the chunk loading failed just do it synchronously (may generate)
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queuedChunk.provider.getChunkAt(LongHash.msw(queuedChunk.coords), LongHash.lsw(queuedChunk.coords));
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queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
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return;
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}
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int x = LongHash.msw(queuedChunk.coords);
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int z = LongHash.lsw(queuedChunk.coords);
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// See if someone already loaded this chunk while we were working on it (API, etc)
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if (queuedChunk.provider.chunks.containsKey(queuedChunk.coords)) {
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// Make sure it isn't queued for unload, we need it
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queuedChunk.provider.unloadQueue.remove(queuedChunk.coords);
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return;
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return;
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}
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}
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queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
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queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
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chunk.p = queuedChunk.provider.world.getTime();
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chunk.p = queuedChunk.provider.world.getTime();
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queuedChunk.provider.chunks.put(queuedChunk.coords, chunk);
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queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
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chunk.addEntities();
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chunk.addEntities();
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if (queuedChunk.provider.chunkProvider != null) {
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if (queuedChunk.provider.chunkProvider != null) {
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queuedChunk.provider.chunkProvider.recreateStructures(x, z);
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queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
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}
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}
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Server server = queuedChunk.provider.world.getServer();
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Server server = queuedChunk.provider.world.getServer();
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@ -58,7 +48,7 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
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server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
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server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
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}
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}
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chunk.a(queuedChunk.provider, queuedChunk.provider, x, z);
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chunk.a(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
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}
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}
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public void callStage3(QueuedChunk queuedChunk, Chunk chunk, Runnable runnable) throws RuntimeException {
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public void callStage3(QueuedChunk queuedChunk, Chunk chunk, Runnable runnable) throws RuntimeException {
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@ -6,14 +6,16 @@ import net.minecraft.server.NBTTagCompound;
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import net.minecraft.server.World;
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import net.minecraft.server.World;
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class QueuedChunk {
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class QueuedChunk {
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final long coords;
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final int x;
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final int z;
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final ChunkRegionLoader loader;
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final ChunkRegionLoader loader;
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final World world;
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final World world;
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final ChunkProviderServer provider;
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final ChunkProviderServer provider;
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NBTTagCompound compound;
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NBTTagCompound compound;
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public QueuedChunk(long coords, ChunkRegionLoader loader, World world, ChunkProviderServer provider) {
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public QueuedChunk(int x, int z, ChunkRegionLoader loader, World world, ChunkProviderServer provider) {
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this.coords = coords;
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this.x = x;
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this.z = z;
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this.loader = loader;
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this.loader = loader;
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this.world = world;
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this.world = world;
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this.provider = provider;
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this.provider = provider;
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@ -21,14 +23,14 @@ class QueuedChunk {
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@Override
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@Override
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public int hashCode() {
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public int hashCode() {
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return (int) coords ^ world.hashCode();
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return (x * 31 + z * 29) ^ world.hashCode();
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}
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}
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@Override
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@Override
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public boolean equals(Object object) {
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public boolean equals(Object object) {
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if (object instanceof QueuedChunk) {
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if (object instanceof QueuedChunk) {
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QueuedChunk other = (QueuedChunk) object;
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QueuedChunk other = (QueuedChunk) object;
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return coords == other.coords && world == other.world;
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return x == other.x && z == other.z && world == other.world;
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}
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}
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return false;
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return false;
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