diff --git a/Spigot-API-Patches/0198-Add-PlayerAttackEntityCooldownResetEvent.patch b/Spigot-API-Patches/0198-Add-PlayerAttackEntityCooldownResetEvent.patch new file mode 100644 index 0000000000..db614c85f8 --- /dev/null +++ b/Spigot-API-Patches/0198-Add-PlayerAttackEntityCooldownResetEvent.patch @@ -0,0 +1,91 @@ +From e38b34700c710bf372ce83acfb7a0aeaa54bc7d0 Mon Sep 17 00:00:00 2001 +From: nossr50 +Date: Thu, 26 Mar 2020 19:30:58 -0700 +Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent + + +diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java +new file mode 100644 +index 00000000..ebdebe7b +--- /dev/null ++++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java +@@ -0,0 +1,76 @@ ++package com.destroystokyo.paper.event.player; ++ ++import org.bukkit.entity.Entity; ++import org.bukkit.entity.Player; ++import org.bukkit.event.Cancellable; ++import org.bukkit.event.HandlerList; ++import org.bukkit.event.player.PlayerEvent; ++import org.jetbrains.annotations.NotNull; ++ ++/** ++ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset ++ */ ++public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable { ++ ++ private final float cooledAttackStrength; ++ private boolean cancel = false; ++ private static final HandlerList handlers = new HandlerList(); ++ @NotNull private final Entity attackedEntity; ++ ++ public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) { ++ super(who); ++ this.attackedEntity = attackedEntity; ++ this.cooledAttackStrength = cooledAttackStrength; ++ } ++ ++ @Override ++ public @NotNull HandlerList getHandlers() { ++ return handlers; ++ } ++ ++ public static @NotNull HandlerList getHandlerList() { ++ return handlers; ++ } ++ ++ /** ++ * Gets the cancellation state of this event. A cancelled event will not ++ * be executed in the server, but will still pass to other plugins ++ *

++ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset. ++ * ++ * @return true if this event is cancelled ++ */ ++ @Override ++ public boolean isCancelled() { ++ return cancel; ++ } ++ ++ /** ++ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity ++ * ++ * @param cancel true if you wish to cancel this event ++ */ ++ @Override ++ public void setCancelled(boolean cancel) { ++ this.cancel = cancel; ++ } ++ ++ /** ++ * Get the value of the players cooldown attack strength when they initiated the attack ++ * ++ * @return returns the original player cooldown value ++ */ ++ public float getCooledAttackStrength() { ++ return cooledAttackStrength; ++ } ++ ++ /** ++ * Returns the entity attacked by the player ++ * ++ * @return the entity attacked by the player ++ */ ++ @NotNull ++ public Entity getAttackedEntity() { ++ return attackedEntity; ++ } ++} +-- +2.25.1 + diff --git a/Spigot-Server-Patches/0490-Add-PlayerAttackEntityCooldownResetEvent.patch b/Spigot-Server-Patches/0490-Add-PlayerAttackEntityCooldownResetEvent.patch new file mode 100644 index 0000000000..93ec6a2373 --- /dev/null +++ b/Spigot-Server-Patches/0490-Add-PlayerAttackEntityCooldownResetEvent.patch @@ -0,0 +1,26 @@ +From 21dfa9a7108ea72db2e34c0ad40cff723f7f792c Mon Sep 17 00:00:00 2001 +From: nossr50 +Date: Thu, 26 Mar 2020 19:44:50 -0700 +Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent + + +diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java +index 8a3f2b5e40..2e186134ea 100644 +--- a/src/main/java/net/minecraft/server/EntityHuman.java ++++ b/src/main/java/net/minecraft/server/EntityHuman.java +@@ -1057,7 +1057,11 @@ public abstract class EntityHuman extends EntityLiving { + + f *= 0.2F + f2 * f2 * 0.8F; + f1 *= f2; +- this.ey(); ++ // Paper start - PlayerAttackEntityCooldownResetEvent ++ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent((Player) this.getBukkitEntity(), entity.getBukkitEntity(), this.getCooledAttackStrength(0F)).callEvent()) { ++ this.resetCooldown(); // reset it like normal ++ } ++ // Paper end + if (f > 0.0F || f1 > 0.0F) { + boolean flag = f2 > 0.9F; + boolean flag1 = false; +-- +2.25.1 +