Changed max player count from 126 to 60 for ingame player list rendering fixes

Dieser Commit ist enthalten in:
Dinnerbone 2011-09-25 04:14:27 +01:00
Ursprung aece687d01
Commit a1f8d3fd47

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@ -101,10 +101,10 @@ public class NetLoginHandler extends NetHandler {
byte b1 = (byte) worldserver.difficulty; byte b1 = (byte) worldserver.difficulty;
worldserver.getClass(); worldserver.getClass();
// CraftBukkit start -- Don't send a higher than 126 MaxPlayer size, otherwise the PlayerInfo window won't render correctly. // CraftBukkit start -- Don't send a higher than 60 MaxPlayer size, otherwise the PlayerInfo window won't render correctly.
int maxPlayers = this.server.serverConfigurationManager.h(); int maxPlayers = this.server.serverConfigurationManager.h();
if (maxPlayers > 126) { if (maxPlayers > 60) {
maxPlayers = 126; maxPlayers = 60;
} }
Packet1Login packet1login1 = new Packet1Login("", i, j, k, b0, b1, (byte) -128, (byte) maxPlayers); Packet1Login packet1login1 = new Packet1Login("", i, j, k, b0, b1, (byte) -128, (byte) maxPlayers);
// CraftBukkit end // CraftBukkit end