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geforkt von Mirrors/Paper

SPIGOT-4487: Clarify PlayerInteractEvent docs

By: md_5 <git@md-5.net>
Dieser Commit ist enthalten in:
Bukkit/Spigot 2018-11-18 09:32:49 +11:00
Ursprung bba83d2264
Commit a159e27b87

Datei anzeigen

@ -8,6 +8,7 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockCanBuildEvent;
import org.bukkit.inventory.EquipmentSlot;
/**
@ -15,8 +16,12 @@ import org.bukkit.inventory.EquipmentSlot;
* air, potentially fired once for each hand. The hand can be determined using
* {@link #getHand()}.
* <p>
* This event will fire as cancelled if the vanilla behavior
* is to do nothing (e.g interacting with air)
* This event will fire as cancelled if the vanilla behavior is to do nothing
* (e.g interacting with air). For the purpose of avoiding doubt, this means
* that the event will only be in the cancelled state if it is fired as a result
* of some prediction made by the server where no subsequent code will run,
* rather than when the subsequent interaction activity (e.g. placing a block in
* an illegal position ({@link BlockCanBuildEvent}) will fail.
*/
public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();