diff --git a/patches/server/Prevent-GameEvents-being-fired-from-unloaded-chunks.patch b/patches/server/Prevent-GameEvents-being-fired-from-unloaded-chunks.patch new file mode 100644 index 0000000000..e9b5cb2fef --- /dev/null +++ b/patches/server/Prevent-GameEvents-being-fired-from-unloaded-chunks.patch @@ -0,0 +1,20 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder +Date: Wed, 5 Apr 2023 20:15:47 +0100 +Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks + + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel { + + @Override + public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) { ++ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) { ++ return; ++ } + this.gameEventDispatcher.post(event, emitterPos, emitter); + } +