From 9abaff8a6688ed5eded51fdf96d74f8f59e31997 Mon Sep 17 00:00:00 2001 From: Nassim Jahnke Date: Sun, 24 Sep 2023 16:29:07 +1000 Subject: [PATCH] Use correct ClientboundLevelChunkWithLightPacket constructor in later patch --- patches/server/Force-close-world-loading-screen.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/server/Force-close-world-loading-screen.patch b/patches/server/Force-close-world-loading-screen.patch index cba722fdb9..475c1a5551 100644 --- a/patches/server/Force-close-world-loading-screen.patch +++ b/patches/server/Force-close-world-loading-screen.patch @@ -23,7 +23,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS); + player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket( + new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains), -+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null) ++ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null, false) + ); + } + // Paper end