[Bleeding] Avoid spawn checks on empty worlds. Fixes BUKKIT-2508

Change a server wide check for players to be world specific. Worlds
without players will not spawn entities.
Dieser Commit ist enthalten in:
Mike Primm 2012-09-03 21:44:18 -05:00 committet von EvilSeph
Ursprung 4c0dd6964e
Commit 9a4b85c931

Datei anzeigen

@ -151,7 +151,7 @@ public class WorldServer extends World implements org.bukkit.BlockChangeDelegate
this.methodProfiler.a("mobSpawner"); this.methodProfiler.a("mobSpawner");
// CraftBukkit start - Only call spawner if we have players online and the world allows for mobs or animals // CraftBukkit start - Only call spawner if we have players online and the world allows for mobs or animals
long time = this.worldData.getTime(); long time = this.worldData.getTime();
if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && this.getServer().getHandle().players.size() > 0)) { if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && this.players.size() > 0)) {
SpawnerCreature.spawnEntities(this, this.allowMonsters && (this.ticksPerMonsterSpawns != 0 && time % this.ticksPerMonsterSpawns == 0L), this.allowAnimals && (this.ticksPerAnimalSpawns != 0 && time % this.ticksPerAnimalSpawns == 0L)); SpawnerCreature.spawnEntities(this, this.allowMonsters && (this.ticksPerMonsterSpawns != 0 && time % this.ticksPerMonsterSpawns == 0L), this.allowAnimals && (this.ticksPerAnimalSpawns != 0 && time % this.ticksPerAnimalSpawns == 0L));
} }
// CraftBukkit end // CraftBukkit end