geforkt von Mirrors/Paper
Implemented PlayerShearEntityEvent in EntityMushroomCow.
Due to the Vanilla client overzealously predicting things, shearing produces client-side artifacts. See BUKKIT-611 for more information.
Dieser Commit ist enthalten in:
Ursprung
93bc8ecd93
Commit
97ce5c4479
49
src/main/java/net/minecraft/server/EntityMushroomCow.java
Normale Datei
49
src/main/java/net/minecraft/server/EntityMushroomCow.java
Normale Datei
@ -0,0 +1,49 @@
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package net.minecraft.server;
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public class EntityMushroomCow extends EntityCow {
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public EntityMushroomCow(World world) {
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super(world);
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this.texture = "/mob/redcow.png";
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this.b(0.9F, 1.3F);
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}
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public boolean b(EntityHuman entityhuman) {
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ItemStack itemstack = entityhuman.inventory.getItemInHand();
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if (itemstack != null && itemstack.id == Item.BOWL.id && this.getAge() >= 0) {
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entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, new ItemStack(Item.MUSHROOM_SOUP));
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return true;
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} else if (itemstack != null && itemstack.id == Item.SHEARS.id && this.getAge() >= 0) {
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// CraftBukkit start
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org.bukkit.event.player.PlayerShearEntityEvent event = new org.bukkit.event.player.PlayerShearEntityEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), this.getBukkitEntity());
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return false;
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}
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// CraftBukkit end
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this.die();
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EntityCow entitycow = new EntityCow(this.world);
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entitycow.setPositionRotation(this.locX, this.locY, this.locZ, this.yaw, this.pitch);
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entitycow.setHealth(this.getHealth());
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entitycow.V = this.V;
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this.world.addEntity(entitycow);
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this.world.a("largeexplode", this.locX, this.locY + (double) (this.length / 2.0F), this.locZ, 0.0D, 0.0D, 0.0D);
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for (int i = 0; i < 5; ++i) {
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this.world.addEntity(new EntityItem(this.world, this.locX, this.locY + (double) this.length, this.locZ, new ItemStack(Block.RED_MUSHROOM)));
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}
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return true;
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} else {
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return super.b(entityhuman);
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}
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}
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protected EntityAnimal createChild(EntityAnimal entityanimal) {
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return new EntityMushroomCow(this.world);
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}
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}
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