[Bleeding] Add updated interfaces for custom chunk generation. Addresses BUKKIT-874

Dieser Commit ist enthalten in:
Mike Primm 2012-03-08 23:57:26 -06:00 committet von EvilSeph
Ursprung 796a9ba8fd
Commit 97669f8d90
2 geänderte Dateien mit 144 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -19,6 +19,20 @@ public class ChunkSection {
this.g = new NibbleArray(this.d.length, 4);
}
// CraftBukkit start
public ChunkSection(int y, byte[] blkData, byte[] extBlkData) {
this.a = y;
this.d = blkData;
if (extBlkData != null) {
this.e = new NibbleArray(extBlkData, 4);
}
this.f = new NibbleArray(this.d.length, 4);
this.h = new NibbleArray(this.d.length, 4);
this.g = new NibbleArray(this.d.length, 4);
this.d();
}
// CraftBukkit end
public int a(int i, int j, int k) {
int l = this.d[j << 8 | k << 4 | i] & 255;

Datei anzeigen

@ -5,18 +5,19 @@ import java.util.Random;
import net.minecraft.server.BiomeBase;
import net.minecraft.server.Chunk;
import net.minecraft.server.ChunkCoordIntPair;
import net.minecraft.server.ChunkPosition;
import net.minecraft.server.ChunkSection;
import net.minecraft.server.EnumCreatureType;
import net.minecraft.server.IChunkProvider;
import net.minecraft.server.IProgressUpdate;
import net.minecraft.server.World;
import net.minecraft.server.WorldChunkManager;
import net.minecraft.server.WorldGenStronghold;
import net.minecraft.server.WorldServer;
import org.bukkit.block.Biome;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.craftbukkit.block.CraftBlock;
public class CustomChunkGenerator extends InternalChunkGenerator {
private final ChunkGenerator generator;
@ -24,6 +25,18 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
private final Random random;
private final WorldGenStronghold strongholdGen = new WorldGenStronghold();
private static class CustomBiomeGrid implements BiomeGrid {
BiomeBase[] biome;
public Biome getBiome(int x, int z) {
return CraftBlock.biomeBaseToBiome(biome[(z << 4) | x]);
}
public void setBiome(int x, int z, Biome bio) {
biome[(z << 4) | x] = CraftBlock.biomeToBiomeBase(bio);
}
}
public CustomChunkGenerator(World world, long seed, ChunkGenerator generator) {
this.world = (WorldServer) world;
this.generator = generator;
@ -37,10 +50,114 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
public Chunk getOrCreateChunk(int x, int z) {
random.setSeed((long) x * 341873128712L + (long) z * 132897987541L);
byte[] types = generator.generate(world.getWorld(), random, x, z);
Chunk chunk = new Chunk(world, types, x, z);
Chunk chunk;
// Get default biome data for chunk
CustomBiomeGrid biomegrid = new CustomBiomeGrid();
biomegrid.biome = new BiomeBase[256];
world.getWorldChunkManager().getBiomeBlock(biomegrid.biome, x << 4, z << 4, 16, 16);
// Try extended block method (1.2+)
short[][] xbtypes = generator.generateExtBlockSections(this.world.getWorld(), this.random, x, z, biomegrid);
if (xbtypes != null) {
chunk = new Chunk(this.world, x, z);
ChunkSection[] csect = chunk.h();
int scnt = Math.min(csect.length, xbtypes.length);
// Loop through returned sections
for (int sec = 0; sec < scnt; sec++) {
if (xbtypes[sec] == null) {
continue;
}
byte[] secBlkID = new byte[4096]; // Allocate blk ID bytes
byte[] secExtBlkID = (byte[]) null; // Delay getting extended ID nibbles
short[] bdata = xbtypes[sec];
// Loop through data, 2 blocks at a time
for (int i = 0, j = 0; i < bdata.length; i += 2, j++) {
short b1 = bdata[i];
short b2 = bdata[i + 1];
byte extb = (byte) ((b1 >> 8) | ((b2 >> 4) & 0xF0));
secBlkID[i] = (byte) b1;
secBlkID[(i + 1)] = (byte) b2;
if (extb != 0) { // If extended block ID data
if (secExtBlkID == null) { // Allocate if needed
secExtBlkID = new byte[2048];
}
secExtBlkID[j] = extb;
}
}
// Build chunk section
csect[sec] = new ChunkSection(sec << 4, secBlkID, secExtBlkID);
}
}
else { // Else check for byte-per-block section data
byte[][] btypes = generator.generateBlockSections(this.world.getWorld(), this.random, x, z, biomegrid);
if (btypes != null) {
chunk = new Chunk(this.world, x, z);
ChunkSection[] csect = chunk.h();
int scnt = Math.min(csect.length, btypes.length);
for (int sec = 0; sec < scnt; sec++) {
if (btypes[sec] == null) {
continue;
}
csect[sec] = new ChunkSection(sec << 4, btypes[sec], null);
}
}
else { // Else, fall back to pre 1.2 method
@SuppressWarnings("deprecation")
byte[] types = generator.generate(this.world.getWorld(), this.random, x, z);
int ydim = types.length / 256;
int scnt = ydim / 16;
chunk = new Chunk(this.world, x, z); // Create empty chunk
ChunkSection[] csect = chunk.h();
scnt = Math.min(scnt, csect.length);
// Loop through sections
for (int sec = 0; sec < scnt; sec++) {
ChunkSection cs = null; // Add sections when needed
byte[] csbytes = (byte[]) null;
for (int cy = 0; cy < 16; cy++) {
int cyoff = cy | (sec << 4);
for (int cx = 0; cx < 16; cx++) {
int cxyoff = (cx * ydim * 16) + cyoff;
for (int cz = 0; cz < 16; cz++) {
byte blk = types[cxyoff + (cz * ydim)];
if (blk != 0) { // If non-empty
if (cs == null) { // If no section yet, get one
cs = csect[sec] = new ChunkSection(sec << 4);
csbytes = cs.g();
}
csbytes[(cy << 8) | (cz << 4) | cx] = blk;
}
}
}
}
// If section built, finish prepping its state
if (cs != null) {
cs.d();
}
}
}
}
// Set biome grid
byte[] biomeIndex = chunk.l();
for (int i = 0; i < biomeIndex.length; i++) {
biomeIndex[i] = (byte) (biomegrid.biome[i].id & 0xFF);
}
// Initialize lighting
chunk.initLighting();
return chunk;
@ -62,10 +179,19 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
return true;
}
@SuppressWarnings("deprecation")
public byte[] generate(org.bukkit.World world, Random random, int x, int z) {
return generator.generate(world, random, x, z);
}
public byte[][] generateBlockSections(org.bukkit.World world, Random random, int x, int z, BiomeGrid biomes) {
return generator.generateBlockSections(world, random, x, z, biomes);
}
public short[][] generateExtBlockSections(org.bukkit.World world, Random random, int x, int z, BiomeGrid biomes) {
return generator.generateExtBlockSections(world, random, x, z, biomes);
}
public Chunk getChunkAt(int x, int z) {
return getOrCreateChunk(x, z);
}