geforkt von Mirrors/Paper
[Bleeding] Account for new rare drops in EntityDeath events. Fixes BUKKIT-1105
Dieser Commit ist enthalten in:
Ursprung
1c95413f49
Commit
96c4bb7da6
@ -9,6 +9,7 @@ import java.util.Random;
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// CraftBukkit start
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityDamageByBlockEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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@ -778,20 +779,18 @@ public abstract class EntityLiving extends Entity {
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if (!this.isBaby()) {
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this.dropDeathLoot(this.lastDamageByPlayerTime > 0, i);
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if (this.lastDamageByPlayerTime > 0) {
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int j = this.random.nextInt(200) - i;
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if (j < 5) {
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this.b(j <= 0 ? 1 : 0);
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}
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}
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// CraftBukkit - move rare item drop call to dropDeathLoot
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}
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}
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this.world.broadcastEntityEffect(this, (byte) 3);
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}
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protected void b(int i) {}
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// CraftBukkit start - change return type to ItemStack
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protected ItemStack b(int i) {
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return null;
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}
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// CraftBukkit end
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protected void dropDeathLoot(boolean flag, int i) {
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int j = this.getLootId();
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@ -811,6 +810,18 @@ public abstract class EntityLiving extends Entity {
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}
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}
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// Determine rare item drops and add them to the loot
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if (this.lastDamageByPlayerTime > 0) {
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int k = this.random.nextInt(200) - i;
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if (k < 5) {
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ItemStack itemstack = this.b(k <= 0 ? 1 : 0);
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if (itemstack != null) {
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loot.add(new CraftItemStack(itemstack));
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}
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}
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}
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CraftEventFactory.callEntityDeathEvent(this, loot); // raise event even for those times when the entity does not drop loot
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// CraftBukkit end
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}
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@ -120,8 +120,6 @@ public class EntityPigZombie extends EntityZombie {
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List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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int j = this.random.nextInt(2 + i);
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int k;
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if (j > 0) {
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loot.add(new CraftItemStack(Item.ROTTEN_FLESH.id, j));
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}
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@ -131,28 +129,45 @@ public class EntityPigZombie extends EntityZombie {
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if (j > 0) {
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loot.add(new CraftItemStack(Item.GOLD_NUGGET.id, j));
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}
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// Determine rare item drops and add them to the loot
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if (this.lastDamageByPlayerTime > 0) {
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int k = this.random.nextInt(200) - i;
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if (k < 5) {
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ItemStack itemstack = this.b(k <= 0 ? 1 : 0);
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if (itemstack != null) {
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loot.add(new CraftItemStack(itemstack));
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}
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}
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}
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CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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protected void b(int i) {
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// CraftBukkit start - return rare dropped item instead of dropping it
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protected ItemStack b(int i) {
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if (i > 0) {
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ItemStack itemstack = new ItemStack(Item.GOLD_SWORD);
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EnchantmentManager.a(this.random, itemstack, 5);
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this.a(itemstack, 0.0F);
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return itemstack;
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} else {
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int j = this.random.nextInt(3);
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if (j == 0) {
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this.b(Item.GOLD_INGOT.id, 1);
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return new ItemStack(Item.GOLD_INGOT.id, 1, 0);
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} else if (j == 1) {
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this.b(Item.GOLD_SWORD.id, 1);
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return new ItemStack(Item.GOLD_SWORD.id, 1, 0);
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} else if (j == 2) {
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this.b(Item.GOLD_HELMET.id, 1);
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return new ItemStack(Item.GOLD_HELMET.id, 1, 0);
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} else {
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return null;
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}
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}
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}
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// CraftBukkit end
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protected int getLootId() {
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return Item.ROTTEN_FLESH.id;
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@ -1,5 +1,10 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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// CraftBukkit end
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public class EntitySkeleton extends EntityMonster {
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private static final ItemStack a = new ItemStack(Item.BOW, 1);
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@ -93,18 +98,32 @@ public class EntitySkeleton extends EntityMonster {
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loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.Material.BONE, count));
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}
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org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
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// Determine rare item drops and add them to the loot
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if (this.lastDamageByPlayerTime > 0) {
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int k = this.random.nextInt(200) - i;
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if (k < 5) {
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ItemStack itemstack = this.b(k <= 0 ? 1 : 0);
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if (itemstack != null) {
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loot.add(new CraftItemStack(itemstack));
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}
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}
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}
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CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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protected void b(int i) {
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// CraftBukkit start - return rare dropped item instead of dropping it
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protected ItemStack b(int i) {
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if (i > 0) {
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ItemStack itemstack = new ItemStack(Item.BOW);
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EnchantmentManager.a(this.random, itemstack, 5);
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this.a(itemstack, 0.0F);
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return itemstack;
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} else {
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this.b(Item.BOW.id, 1);
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return new ItemStack(Item.BOW.id, 1, 0);
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}
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}
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// CraftBukkit end
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}
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@ -75,22 +75,20 @@ public class EntityZombie extends EntityMonster {
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return MonsterType.UNDEAD;
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}
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protected void b(int i) {
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// CraftBukkit start - return rare dropped item instead of dropping it
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protected ItemStack b(int i) {
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switch (this.random.nextInt(4)) {
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case 0:
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this.b(Item.IRON_SWORD.id, 1);
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break;
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return new ItemStack(Item.IRON_SWORD.id, 1, 0);
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case 1:
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this.b(Item.IRON_HELMET.id, 1);
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break;
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return new ItemStack(Item.IRON_HELMET.id, 1, 0);
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case 2:
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this.b(Item.IRON_INGOT.id, 1);
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break;
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return new ItemStack(Item.IRON_INGOT.id, 1, 0);
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case 3:
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this.b(Item.IRON_SPADE.id, 1);
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return new ItemStack(Item.IRON_SPADE.id, 1, 0);
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default:
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return null;
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}
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}
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// CraftBukkit end
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}
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