Implemented PlayerItemEvent and PlayerBlockItemEvent

Dieser Commit ist enthalten in:
durron597 2011-01-07 05:46:11 -05:00
Ursprung c5c7145828
Commit 96afc38224

Datei anzeigen

@ -4,10 +4,13 @@ import java.util.*;
import java.util.logging.Logger; import java.util.logging.Logger;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.craftbukkit.CraftBlock; import org.bukkit.craftbukkit.CraftBlock;
import org.bukkit.craftbukkit.CraftItemStack;
import org.bukkit.craftbukkit.CraftPlayer; import org.bukkit.craftbukkit.CraftPlayer;
import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.Event.Type; import org.bukkit.event.Event.Type;
import org.bukkit.event.player.PlayerBlockItemEvent;
import org.bukkit.event.player.PlayerChatEvent; import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.event.player.PlayerItemEvent;
import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.event.player.PlayerMoveEvent;
@ -290,43 +293,33 @@ implements ICommandListener {
d.e.B = false; d.e.B = false;
} }
// Craftbukkit start
CraftBlock lastRightClicked;
// Craftbukkit stop
public void a(Packet15Place packet15place) { public void a(Packet15Place packet15place) {
ItemStack itemstack = e.an.e(); ItemStack itemstack = e.an.e();
boolean flag = d.e.B = d.f.g(e.aw); boolean flag = d.e.B = d.f.g(e.aw);
// Craftbukkit start // Craftbukkit if rightclick decremented the item, always send the update packet.
CraftBlock blockClicked = null; // this is not here for Craftbukkit's own functionality; rather it is to fix
CraftBlock blockPlaced = null; // a notch bug where the item doesn't update correctly.
boolean always = false;
if (packet15place.d == 255) {
// ITEM_USE -- if we have a lastRightClicked then it could be a usable location
blockClicked = lastRightClicked;
lastRightClicked = null;
} else {
// RIGHTCLICK or BLOCK_PLACE .. or nothing
blockClicked = (CraftBlock) d.e.getWorld().getBlockAt(packet15place.a, packet15place.b, packet15place.c);
// TODO: we don't have "faceclicked" concept in bukkit
// blockClicked.setFaceClicked(Block.Face.fromId(paramgt.d));
lastRightClicked = blockClicked;
}
// If we clicked on something then we also have a location to place the block
if (blockClicked != null && itemstack != null) {
blockPlaced = (CraftBlock) blockClicked.getFace(CraftBlock.notchToBlockFace(packet15place.d));
// TODO: in hMod we've set the new type already. We haven't yet here.
// blockPlaced = new Block( localil.c, blockClicked.getX(), blockClicked.getY(), blockClicked.getZ());
}
// Craftbukkit stop
if (packet15place.d == 255) { if (packet15place.d == 255) {
if (itemstack == null) { if (itemstack == null) {
return; return;
} }
e.c.a(e, d.e, itemstack);
CraftItemStack craftItem = new CraftItemStack(itemstack);
CraftPlayer player = new CraftPlayer(server, e);
PlayerItemEvent pie = new PlayerItemEvent(Type.PLAYER_ITEM, player, craftItem);
// We still call this event even in spawn protection.
server.getPluginManager().callEvent(pie);
if (!pie.isCancelled()) {
int itemstackAmount = itemstack.a;
e.c.a(e, d.e, itemstack);
// Craftbukkit notch decrements the counter by 1 in the above method with food, snowballs and so forth
always = (itemstack.a != itemstackAmount);
}
} else { } else {
int l = packet15place.a; int l = packet15place.a;
int i1 = packet15place.b; int i1 = packet15place.b;
@ -338,29 +331,50 @@ implements ICommandListener {
if (l1 > i2) { if (l1 > i2) {
i2 = l1; i2 = l1;
} }
if (i2 > 16 || flag) {
e.c.a(e, d.e, itemstack, l, i1, j1, k1); // Craftbukkit start
CraftItemStack craftItem = new CraftItemStack(itemstack);
CraftPlayer player = new CraftPlayer(server, e);
CraftBlock blockClicked = (CraftBlock) d.e.getWorld().getBlockAt(l, i1, j1);
boolean canBuild = (i2 > 16) || flag;
PlayerBlockItemEvent pbie = new PlayerBlockItemEvent(Type.PLAYER_BLOCKITEM, player, craftItem, blockClicked, CraftBlock.notchToBlockFace(k1), canBuild);
// We still call this event even in spawn protection.
server.getPluginManager().callEvent(pbie);
if (!pbie.isCancelled()) {
// Note: this is the spawn protection check
if (pbie.canBuild()) {
e.c.a(e, d.e, itemstack, l, i1, j1, k1);
} else {
// Craftbukkit This fixes another notch bug. No point in
// sending the block update packets when you weren't allowed to place!
d.e.B = false;
return;
}
// These are the response packets back to the client
e.a.b(new Packet53BlockChange(l, i1, j1, d.e));
if (k1 == 0) {
i1--;
}
if (k1 == 1) {
i1++;
}
if (k1 == 2) {
j1--;
}
if (k1 == 3) {
j1++;
}
if (k1 == 4) {
l--;
}
if (k1 == 5) {
l++;
}
e.a.b(new Packet53BlockChange(l, i1, j1, d.e));
} }
e.a.b(new Packet53BlockChange(l, i1, j1, d.e));
if (k1 == 0) {
i1--;
}
if (k1 == 1) {
i1++;
}
if (k1 == 2) {
j1--;
}
if (k1 == 3) {
j1++;
}
if (k1 == 4) {
l--;
}
if (k1 == 5) {
l++;
}
e.a.b(new Packet53BlockChange(l, i1, j1, d.e));
} }
if (itemstack != null && itemstack.a == 0) { if (itemstack != null && itemstack.a == 0) {
e.an.a[e.an.c] = null; e.an.a[e.an.c] = null;
@ -371,7 +385,7 @@ implements ICommandListener {
e.ap.a(); e.ap.a();
e.am = false; e.am = false;
if (!ItemStack.a(e.an.e(), packet15place.e)) { if (always || !ItemStack.a(e.an.e(), packet15place.e)) {
b(new Packet103(e.ap.f, slot.c, e.an.e())); b(new Packet103(e.ap.f, slot.c, e.an.e()));
} }
d.e.B = false; d.e.B = false;