geforkt von Mirrors/Paper
Avoid duplicate death event call for armorstands (#9223)
* Avoid duplicate death event call for armorstands * restore vanilla behavior (emit the game event etc...)
Dieser Commit ist enthalten in:
Ursprung
609047b836
Commit
94fbc95d13
@ -304,6 +304,19 @@ diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
}
|
||||
// CraftBukkit end
|
||||
if (source.is(DamageTypeTags.IS_EXPLOSION)) {
|
||||
- this.brokenByAnything(source);
|
||||
- this.kill();
|
||||
+ // Paper start - avoid duplicate event call
|
||||
+ org.bukkit.event.entity.EntityDeathEvent event = this.brokenByAnything(source);
|
||||
+ if (!event.isCancelled()) this.kill(false);
|
||||
+ // Paper end
|
||||
return false;
|
||||
} else if (source.is(DamageTypeTags.IGNITES_ARMOR_STANDS)) {
|
||||
if (this.isOnFire()) {
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
this.gameEvent(GameEvent.ENTITY_DAMAGE, source.getEntity());
|
||||
this.lastHit = i;
|
||||
@ -311,10 +324,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
- this.brokenByPlayer(source);
|
||||
+ org.bukkit.event.entity.EntityDeathEvent event = this.brokenByPlayer(source); // Paper
|
||||
this.showBreakingParticles();
|
||||
+ if (!event.isCancelled()) // Paper
|
||||
this.discard(); // CraftBukkit - SPIGOT-4890: remain as this.discard() since above damagesource method will call death event
|
||||
- this.discard(); // CraftBukkit - SPIGOT-4890: remain as this.discard() since above damagesource method will call death event
|
||||
+ if (!event.isCancelled()) this.kill(false); // Paper - we still need to kill to follow vanilla logic (emit the game event etc...)
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
|
||||
f1 -= amount;
|
||||
if (f1 <= 0.5F) {
|
||||
- this.brokenByAnything(damageSource);
|
||||
- this.kill();
|
||||
+ // Paper start - avoid duplicate event call
|
||||
+ org.bukkit.event.entity.EntityDeathEvent event = this.brokenByAnything(damageSource);
|
||||
+ if (!event.isCancelled()) this.kill(false);
|
||||
+ // Paper end
|
||||
} else {
|
||||
this.setHealth(f1);
|
||||
this.gameEvent(GameEvent.ENTITY_DAMAGE, damageSource.getEntity());
|
||||
@@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity {
|
||||
|
||||
}
|
||||
@ -351,8 +378,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
@Override
|
||||
public void kill() {
|
||||
- org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, drops); // CraftBukkit - call event
|
||||
+ // Paper start
|
||||
+ kill(true);
|
||||
+ }
|
||||
+
|
||||
+ public void kill(boolean callEvent) {
|
||||
+ if (callEvent) {
|
||||
+ // Paper end
|
||||
+ org.bukkit.event.entity.EntityDeathEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, drops); // CraftBukkit - call event // Paper - make cancellable
|
||||
+ if (event.isCancelled()) return; // Paper - make cancellable
|
||||
+ } // Paper
|
||||
this.remove(Entity.RemovalReason.KILLED);
|
||||
this.gameEvent(GameEvent.ENTITY_DIE);
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren