13
0
geforkt von Mirrors/Paper

fix flat bedrock world config (#9728)

Dieser Commit ist enthalten in:
Jake Potrebic 2023-10-10 14:43:10 -07:00
Ursprung 62d89ef9e4
Commit 93647d2dd6
2 geänderte Dateien mit 165 neuen und 84 gelöschten Zeilen

Datei anzeigen

@ -32,3 +32,6 @@ ij_java_generate_final_parameters = true
[test-plugin/**/*.java]
ij_java_use_fq_class_names = false
[Paper-Server/src/main/resources/data/**/*.json]
indent_size = 2

Datei anzeigen

@ -19,100 +19,88 @@ public net.minecraft.world.level.levelgen.SurfaceSystem getOrCreateRandomFactory
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
diff --git a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
+++ b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
@@ -0,0 +0,0 @@ public class SurfaceRuleData {
return overworldLike(true, false, true);
}
+ // Paper start
+ // Taken from SurfaceRules$VerticalGradientConditionSource
+ // isRoof = true if roof, false if floor
+ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
diff --git a/src/main/java/io/papermc/paper/world/worldgen/OptionallyFlatBedrockConditionSource.java b/src/main/java/io/papermc/paper/world/worldgen/OptionallyFlatBedrockConditionSource.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/io/papermc/paper/world/worldgen/OptionallyFlatBedrockConditionSource.java
@@ -0,0 +0,0 @@
+package io.papermc.paper.world.worldgen;
+
+ public static final net.minecraft.util.KeyDispatchDataCodec<PaperBedrockConditionSource> CODEC = net.minecraft.util.KeyDispatchDataCodec.of(com.mojang.serialization.codecs.RecordCodecBuilder.<PaperBedrockConditionSource>mapCodec((instance) -> {
+ return instance.group(
+ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName),
+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow),
+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove),
+ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof)
+ ).apply(instance, PaperBedrockConditionSource::new);
+ }));
+import com.mojang.serialization.Codec;
+import com.mojang.serialization.codecs.RecordCodecBuilder;
+import net.minecraft.core.Registry;
+import net.minecraft.core.registries.BuiltInRegistries;
+import net.minecraft.core.registries.Registries;
+import net.minecraft.resources.ResourceKey;
+import net.minecraft.resources.ResourceLocation;
+import net.minecraft.util.KeyDispatchDataCodec;
+import net.minecraft.util.Mth;
+import net.minecraft.util.RandomSource;
+import net.minecraft.world.level.levelgen.PositionalRandomFactory;
+import net.minecraft.world.level.levelgen.SurfaceRules;
+import net.minecraft.world.level.levelgen.VerticalAnchor;
+import org.checkerframework.checker.nullness.qual.NonNull;
+import org.checkerframework.framework.qual.DefaultQualifier;
+
+ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) {
+ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert);
+ }
+// Modelled off of SurfaceRules$VerticalGradientConditionSource
+@DefaultQualifier(NonNull.class)
+public record OptionallyFlatBedrockConditionSource(ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
+
+ @Override
+ public net.minecraft.util.KeyDispatchDataCodec<PaperBedrockConditionSource>codec() {
+ return CODEC;
+ }
+ private static final ResourceKey<Codec<? extends SurfaceRules.ConditionSource>> CODEC_RESOURCE_KEY = ResourceKey.create(Registries.MATERIAL_CONDITION, new ResourceLocation(ResourceLocation.PAPER_NAMESPACE, "optionally_flat_bedrock_condition_source"));
+ private static final KeyDispatchDataCodec<OptionallyFlatBedrockConditionSource> CODEC = KeyDispatchDataCodec.of(RecordCodecBuilder.mapCodec((instance) -> {
+ return instance.group(
+ ResourceLocation.CODEC.fieldOf("random_name").forGetter(OptionallyFlatBedrockConditionSource::randomName),
+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(OptionallyFlatBedrockConditionSource::trueAtAndBelow),
+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(OptionallyFlatBedrockConditionSource::falseAtAndAbove),
+ Codec.BOOL.fieldOf("is_roof").forGetter(OptionallyFlatBedrockConditionSource::isRoof)
+ ).apply(instance, OptionallyFlatBedrockConditionSource::new);
+ }));
+
+ @Override
+ public SurfaceRules.Condition apply(SurfaceRules.Context context) {
+ boolean hasFlatBedrock = context.context.getWorld().paperConfig().environment.generateFlatBedrock;
+ int trueAtY = this.trueAtAndBelow().resolveY(context.context);
+ int falseAtY = this.falseAtAndAbove().resolveY(context.context);
+ public static void bootstrap() {
+ Registry.register(BuiltInRegistries.MATERIAL_CONDITION, CODEC_RESOURCE_KEY, CODEC.codec());
+ }
+
+ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
+ final int i = hasFlatBedrock ? y : trueAtY;
+ final int j = hasFlatBedrock ? y : falseAtY;
+ // TODO access transformer for randomState
+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
+ @Override
+ public KeyDispatchDataCodec<? extends SurfaceRules.ConditionSource> codec() {
+ return CODEC;
+ }
+
+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
+ VerticalGradientCondition(SurfaceRules.Context context) {
+ super(context);
+ }
+ @Override
+ public SurfaceRules.Condition apply(final SurfaceRules.Context context) {
+ boolean hasFlatBedrock = context.context.getWorld().paperConfig().environment.generateFlatBedrock;
+ int tempTrueAtAndBelowY = this.trueAtAndBelow().resolveY(context.context);
+ int tempFalseAtAndAboveY = this.falseAtAndAbove().resolveY(context.context);
+
+ @Override
+ protected boolean compute() {
+ int y = this.context.blockY;
+ if (y <= i) {
+ return true;
+ } else if (y >= j) {
+ return false;
+ } else {
+ double d = net.minecraft.util.Mth.map((double) y, (double) i, (double) j, 1.0D, 0.0D);
+ net.minecraft.util.RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, y, this.context.blockZ);
+ return (double) randomSource.nextFloat() < d;
+ }
+ }
+ int flatYLevel = this.isRoof ? Math.max(tempFalseAtAndAboveY, tempTrueAtAndBelowY) - 1 : Math.min(tempFalseAtAndAboveY, tempTrueAtAndBelowY);
+ final int trueAtAndBelowY = hasFlatBedrock ? flatYLevel : tempTrueAtAndBelowY;
+ final int falseAtAndAboveY = hasFlatBedrock ? flatYLevel : tempFalseAtAndAboveY;
+
+ final PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
+
+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
+ VerticalGradientCondition(SurfaceRules.Context context) {
+ super(context);
+ }
+
+ return new VerticalGradientCondition(context);
+ @Override
+ protected boolean compute() {
+ int blockY = this.context.blockY;
+ if (blockY <= trueAtAndBelowY) {
+ return true;
+ } else if (blockY >= falseAtAndAboveY) {
+ return false;
+ } else {
+ double d = Mth.map(blockY, trueAtAndBelowY, falseAtAndAboveY, 1.0D, 0.0D);
+ RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, blockY, this.context.blockZ);
+ return (double)randomSource.nextFloat() < d;
+ }
+ }
+ }
+ }
+ // Paper end
+
public static SurfaceRules.RuleSource overworldLike(boolean surface, boolean bedrockRoof, boolean bedrockFloor) {
SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2);
SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0);
@@ -0,0 +0,0 @@ public class SurfaceRuleData {
SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource18, COARSE_DIRT), ruleSource))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SWAMP), SurfaceRules.ifTrue(conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), SurfaceRules.ifTrue(conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource4, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource16, TERRACOTTA), SurfaceRules.ifTrue(conditionSource17, TERRACOTTA), SurfaceRules.ifTrue(conditionSource18, TERRACOTTA), SurfaceRules.bandlands())), SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource11), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA), ruleSource3)), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource7, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands())), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER))), ruleSource8))), SurfaceRules.ifTrue(conditionSource10, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7), SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(conditionSource15, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2), ruleSource3)));
ImmutableList.Builder<SurfaceRules.RuleSource> builder = ImmutableList.builder();
if (bedrockRoof) {
- builder.add(SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK));
+ builder.add(SurfaceRules.ifTrue(SurfaceRules.not(new PaperBedrockConditionSource("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top(), true)), BEDROCK)); // Paper
}
if (bedrockFloor) {
- builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK));
+ builder.add(SurfaceRules.ifTrue(new PaperBedrockConditionSource("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5), false), BEDROCK)); // Paper
}
SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9);
@@ -0,0 +0,0 @@ public class SurfaceRuleData {
SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17D);
SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0D);
SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue(conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL)));
- return SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource, SurfaceRules.ifTrue(conditionSource4, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)))))))), NETHERRACK);
+ return SurfaceRules.sequence(SurfaceRules.ifTrue(new PaperBedrockConditionSource("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5), false), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(new PaperBedrockConditionSource("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top(), true)), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource, SurfaceRules.ifTrue(conditionSource4, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)))))))), NETHERRACK);
}
public static SurfaceRules.RuleSource end() {
+ return new VerticalGradientCondition(context);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/Bootstrap.java
@ -121,7 +109,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
CauldronInteraction.bootStrap();
// Paper start
BuiltInRegistries.bootStrap(() -> {
+ net.minecraft.core.Registry.register(net.minecraft.core.registries.BuiltInRegistries.MATERIAL_CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC.codec());
+ io.papermc.paper.world.worldgen.OptionallyFlatBedrockConditionSource.bootstrap(); // Paper - optional flat bedrock
io.papermc.paper.plugin.entrypoint.LaunchEntryPointHandler.enterBootstrappers(); // Paper - Entrypoint for bootstrapping
});
// Paper end
@ -208,3 +196,93 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.level = world;
this.generator = generator;
this.topFeature = placedFeature;
diff --git a/src/main/resources/data/minecraft/worldgen/noise_settings/amplified.json b/src/main/resources/data/minecraft/worldgen/noise_settings/amplified.json
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/resources/data/minecraft/worldgen/noise_settings/amplified.json
+++ b/src/main/resources/data/minecraft/worldgen/noise_settings/amplified.json
@@ -0,0 +0,0 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},
diff --git a/src/main/resources/data/minecraft/worldgen/noise_settings/caves.json b/src/main/resources/data/minecraft/worldgen/noise_settings/caves.json
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/resources/data/minecraft/worldgen/noise_settings/caves.json
+++ b/src/main/resources/data/minecraft/worldgen/noise_settings/caves.json
@@ -0,0 +0,0 @@
"if_true": {
"type": "minecraft:not",
"invert": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": true,
"false_at_and_above": {
"below_top": 0
},
@@ -0,0 +0,0 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},
diff --git a/src/main/resources/data/minecraft/worldgen/noise_settings/large_biomes.json b/src/main/resources/data/minecraft/worldgen/noise_settings/large_biomes.json
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/resources/data/minecraft/worldgen/noise_settings/large_biomes.json
+++ b/src/main/resources/data/minecraft/worldgen/noise_settings/large_biomes.json
@@ -0,0 +0,0 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},
diff --git a/src/main/resources/data/minecraft/worldgen/noise_settings/nether.json b/src/main/resources/data/minecraft/worldgen/noise_settings/nether.json
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/resources/data/minecraft/worldgen/noise_settings/nether.json
+++ b/src/main/resources/data/minecraft/worldgen/noise_settings/nether.json
@@ -0,0 +0,0 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},
@@ -0,0 +0,0 @@
"if_true": {
"type": "minecraft:not",
"invert": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": true,
"false_at_and_above": {
"below_top": 0
},
diff --git a/src/main/resources/data/minecraft/worldgen/noise_settings/overworld.json b/src/main/resources/data/minecraft/worldgen/noise_settings/overworld.json
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/resources/data/minecraft/worldgen/noise_settings/overworld.json
+++ b/src/main/resources/data/minecraft/worldgen/noise_settings/overworld.json
@@ -0,0 +0,0 @@
{
"type": "minecraft:condition",
"if_true": {
- "type": "minecraft:vertical_gradient",
+ "type": "paper:optionally_flat_bedrock_condition_source",
+ "is_roof": false,
"false_at_and_above": {
"above_bottom": 5
},