13
0
geforkt von Mirrors/Paper

WorldCreator#keepSpawnLoaded

Dieser Commit ist enthalten in:
Shane Freeder 2021-07-03 21:18:41 +01:00
Ursprung 6ede3992b9
Commit 913f5c7c9e

Datei anzeigen

@ -23,7 +23,7 @@ public class WorldCreator {
private boolean generateStructures = true;
private String generatorSettings = "";
private boolean hardcore = false;
private boolean keepSpawnInMemory = true;
private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
/**
* Creates an empty WorldCreationOptions for the given world name
@ -123,7 +123,7 @@ public class WorldCreator {
type = world.getWorldType();
generateStructures = world.canGenerateStructures();
hardcore = world.isHardcore();
keepSpawnInMemory = world.getKeepSpawnInMemory();
this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper
return this;
}
@ -146,7 +146,7 @@ public class WorldCreator {
generateStructures = creator.generateStructures();
generatorSettings = creator.generatorSettings();
hardcore = creator.hardcore();
keepSpawnInMemory = creator.keepSpawnInMemory();
keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper
return this;
}
@ -470,21 +470,23 @@ public class WorldCreator {
*
* @param keepSpawnInMemory Whether the spawn chunks will be kept loaded
* @return This object, for chaining
* @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)}
*/
@NotNull
@Deprecated(forRemoval = true) // Paper
public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) {
this.keepSpawnInMemory = keepSpawnInMemory;
return this;
return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper
}
/**
* Gets whether or not the spawn chunks will be kept loaded.
*
* @return True if the spawn chunks will be kept loaded
* @deprecated use {@link #keepSpawnLoaded()}
*/
@Deprecated(forRemoval = true) // Paper
public boolean keepSpawnInMemory() {
return keepSpawnInMemory;
return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper
}
/**
@ -594,4 +596,31 @@ public class WorldCreator {
return result;
}
// Paper start - keep spawn loaded tristate
/**
* Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
*
* @return the current tristate value
*/
@NotNull
public net.kyori.adventure.util.TriState keepSpawnLoaded() {
return keepSpawnLoaded;
}
/**
* Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
* configuration, otherwise, will act as an override towards this setting
*
* @param keepSpawnLoaded the new value
* @return This object, for chaining
*/
@NotNull
public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded");
this.keepSpawnLoaded = keepSpawnLoaded;
return this;
}
// Paper end - keep spawn loaded tristate
}