geforkt von Mirrors/Paper
Ensure there's only one OfflinePlayer object per actual offline player
Dieser Commit ist enthalten in:
Ursprung
a1f8d3fd47
Commit
8f8c62b71b
@ -6,6 +6,7 @@ import com.avaje.ebean.config.DataSourceConfig;
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import com.avaje.ebean.config.ServerConfig;
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import com.avaje.ebean.config.dbplatform.SQLitePlatform;
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import com.avaje.ebeaninternal.server.lib.sql.TransactionIsolation;
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import com.google.common.collect.MapMaker;
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import net.minecraft.server.IWorldAccess;
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import org.bukkit.World.Environment;
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import org.bukkit.command.*;
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@ -89,6 +90,7 @@ public final class CraftServer implements Server {
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private final Map<String, World> worlds = new LinkedHashMap<String, World>();
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private final Configuration configuration;
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private final Yaml yaml = new Yaml(new SafeConstructor());
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private final Map<String, OfflinePlayer> offlinePlayers = new MapMaker().softValues().makeMap();
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public CraftServer(MinecraftServer console, ServerConfigurationManager server) {
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this.console = console;
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@ -790,9 +792,17 @@ public final class CraftServer implements Server {
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public OfflinePlayer getOfflinePlayer(String name) {
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OfflinePlayer result = getPlayerExact(name);
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String lname = name.toLowerCase();
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if (result == null) {
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result = offlinePlayers.get(lname);
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if (result == null) {
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result = new CraftOfflinePlayer(this, name);
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offlinePlayers.put(lname, result);
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}
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} else {
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offlinePlayers.remove(lname);
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}
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return result;
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