geforkt von Mirrors/Paper
SPIGOT-4893: Don't reset angry state of wolves without target.
Wolves will 'silently' lose their target when teleporting between dimensions or the chunk getting reloaded. To reset the angry state in those cases, the check got moved into the loading method.
Dieser Commit ist enthalten in:
Ursprung
5c0d3b25e8
Commit
8879c31485
@ -44,7 +44,28 @@
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@Override
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public void setGoalTarget(@Nullable EntityLiving entityliving) {
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super.setGoalTarget(entityliving);
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@@ -217,7 +238,8 @@
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@@ -101,6 +122,11 @@
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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this.setAngry(nbttagcompound.getBoolean("Angry"));
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+ // CraftBukkit start - moved from below, SPIGOT-4893
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+ if (this.getGoalTarget() == null && this.isAngry()) {
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+ this.setAngry(false);
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+ }
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+ // CraftBukkit end
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if (nbttagcompound.hasKeyOfType("CollarColor", 99)) {
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this.setCollarColor(EnumColor.fromColorIndex(nbttagcompound.getInt("CollarColor")));
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}
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@@ -137,7 +163,7 @@
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this.world.broadcastEntityEffect(this, (byte) 8);
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}
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- if (!this.world.isClientSide && this.getGoalTarget() == null && this.isAngry()) {
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+ if (false && !this.world.isClientSide && this.getGoalTarget() == null && this.isAngry()) { // CraftBukkit - SPIGOT-4893
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this.setAngry(false);
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}
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@@ -217,7 +243,8 @@
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Entity entity = damagesource.getEntity();
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if (this.goalSit != null) {
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@ -54,7 +75,7 @@
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}
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if (entity != null && !(entity instanceof EntityHuman) && !(entity instanceof EntityArrow)) {
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@@ -264,7 +286,7 @@
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@@ -264,7 +291,7 @@
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itemstack.subtract(1);
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}
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@ -63,7 +84,7 @@
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return true;
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}
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} else if (item instanceof ItemDye) {
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@@ -285,7 +307,7 @@
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@@ -285,7 +312,7 @@
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this.goalSit.setSitting(!this.isSitting());
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this.jumping = false;
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this.navigation.o();
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@ -72,7 +93,7 @@
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}
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} else if (item == Items.BONE && !this.isAngry()) {
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if (!entityhuman.abilities.canInstantlyBuild) {
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@@ -293,12 +315,13 @@
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@@ -293,12 +320,13 @@
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}
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if (!this.world.isClientSide) {
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