geforkt von Mirrors/Paper
Added passenger methods to Vehicle/LivingEntity.
By: sk89q <the.sk89q@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
eb62da78ee
Commit
880f2c11a5
@ -35,4 +35,28 @@ public interface LivingEntity extends Entity {
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* @return
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* @return
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*/
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*/
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public Arrow shootArrow();
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public Arrow shootArrow();
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/**
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* Returns whether this entity is inside a vehicle.
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*
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* @return
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*/
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public boolean isInsideVehicle();
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/**
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* Leave the current vehicle. If the entity is currently in a vehicle
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* (and is removed from it), true will be returned, otherwise false will
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* be returned.
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*
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* @return
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*/
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public boolean leaveVehicle();
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/**
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* Get the vehicle that this player is inside. If there is no vehicle,
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* null will be returned.
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*
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* @return
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*/
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public Vehicle getVehicle();
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}
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}
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@ -28,10 +28,25 @@ public interface Vehicle extends Entity {
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*/
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*/
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public Entity getPassenger();
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public Entity getPassenger();
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/**
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* Set the passenger of a vehicle.
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*
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* @param passenger
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* @return false if it could not be done for whatever reason
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*/
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public boolean setPassenger(Entity passenger);
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/**
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/**
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* Returns true if the vehicle has no passengers.
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* Returns true if the vehicle has no passengers.
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*
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*
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* @return
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* @return
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*/
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*/
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public boolean isEmpty();
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public boolean isEmpty();
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/**
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* Eject any passenger. True if there was a passenger.
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*
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* @return
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*/
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public boolean eject();
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}
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}
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