Use correct ClientboundLevelChunkWithLightPacket constructor in later patch

Dieser Commit ist enthalten in:
Nassim Jahnke 2023-09-24 16:29:07 +10:00
Ursprung 025c5d7a28
Commit 866d2d9f4a
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@ -10,7 +10,7 @@ so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index d5d83e605a33d2edd1c7c0ef7cfa8af35e22dcc9..cdf40a67c868a50a695b7501381171dd0fe6579b 100644
index d5d83e605a33d2edd1c7c0ef7cfa8af35e22dcc9..76e83980e96f52a8cea71d9c5e80c998021fe2ff 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -379,6 +379,16 @@ public abstract class PlayerList {
@ -23,7 +23,7 @@ index d5d83e605a33d2edd1c7c0ef7cfa8af35e22dcc9..cdf40a67c868a50a695b7501381171dd
+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null, false)
+ );
+ }
+ // Paper end