geforkt von Mirrors/Paper
Add PlayerAttackEntityCooldownResetEvent
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Ursprung
6143a7a97b
Commit
83b1a9e372
@ -0,0 +1,77 @@
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package com.destroystokyo.paper.event.player;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
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*/
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@NullMarked
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public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Entity attackedEntity;
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private final float cooledAttackStrength;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerAttackEntityCooldownResetEvent(final Player player, final Entity attackedEntity, final float cooledAttackStrength) {
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super(player);
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this.attackedEntity = attackedEntity;
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this.cooledAttackStrength = cooledAttackStrength;
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}
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/**
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* Get the value of the players cooldown attack strength when they initiated the attack
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*
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* @return returns the original player cooldown value
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*/
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public float getCooledAttackStrength() {
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return this.cooledAttackStrength;
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}
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/**
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* Returns the entity attacked by the player
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*
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* @return the entity attacked by the player
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*/
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public Entity getAttackedEntity() {
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return this.attackedEntity;
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}
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/**
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* {@inheritDoc}
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* <p>
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* If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
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*/
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* {@inheritDoc}
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* <p>
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* Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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