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geforkt von Mirrors/Paper

Add PlayerAttackEntityCooldownResetEvent

Dieser Commit ist enthalten in:
nossr50 2020-03-26 19:30:58 -07:00
Ursprung 6143a7a97b
Commit 83b1a9e372

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@ -0,0 +1,77 @@
package com.destroystokyo.paper.event.player;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
/**
* Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
*/
@NullMarked
public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final Entity attackedEntity;
private final float cooledAttackStrength;
private boolean cancelled;
@ApiStatus.Internal
public PlayerAttackEntityCooldownResetEvent(final Player player, final Entity attackedEntity, final float cooledAttackStrength) {
super(player);
this.attackedEntity = attackedEntity;
this.cooledAttackStrength = cooledAttackStrength;
}
/**
* Get the value of the players cooldown attack strength when they initiated the attack
*
* @return returns the original player cooldown value
*/
public float getCooledAttackStrength() {
return this.cooledAttackStrength;
}
/**
* Returns the entity attacked by the player
*
* @return the entity attacked by the player
*/
public Entity getAttackedEntity() {
return this.attackedEntity;
}
/**
* {@inheritDoc}
* <p>
* If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
*/
@Override
public boolean isCancelled() {
return this.cancelled;
}
/**
* {@inheritDoc}
* <p>
* Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
*/
@Override
public void setCancelled(final boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}