geforkt von Mirrors/Paper
Further improve Chunk Light Prioritization
This is as fast as its going to get outside of making the light engine calculations it self faster. Fixes #4022
Dieser Commit ist enthalten in:
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0f0a2ef492
Commit
8392fa12ec
@ -1038,20 +1038,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- private final PlayerChunkMap d;
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+ // Paper start
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+ private static final int MAX_PRIORITIES = PlayerChunkMap.GOLDEN_TICKET + 2;
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+ private final java.util.concurrent.ConcurrentLinkedQueue<Runnable> priorityChanges = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+
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+ public void changePriority(long pair, int currentPriority, int priority) {
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+ this.priorityChanges.add(() -> {
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+ ChunkLightQueue remove = this.queue.buckets[currentPriority].remove(pair);
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+ if (remove != null) {
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+ ChunkLightQueue existing = this.queue.buckets[priority].put(pair, remove);
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+ if (existing != null) {
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+ remove.pre.addAll(existing.pre);
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+ remove.post.addAll(existing.post);
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+ }
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+ }
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+ });
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+ }
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+
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+ private boolean isChunkLightStatus(long pair) {
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+ PlayerChunk playerChunk = playerChunkMap.getUpdatingChunk(pair);
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@ -1070,12 +1056,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ ChunkLightQueue(long chunk) {}
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+ }
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+
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+ static class PendingChunkLight {
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+ long chunkId;
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+ int priority;
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+ Runnable pre;
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+ Runnable post;
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+
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+ public PendingChunkLight(long chunkId, int priority, Runnable pre, Runnable post) {
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+ this.chunkId = chunkId;
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+ this.priority = priority;
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+ this.pre = pre;
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+ this.post = post;
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+ }
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+ }
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+
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+
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+ // Retain the chunks priority level for queued light tasks
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+ private class LightQueue {
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+ class LightQueue {
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+ private int size = 0;
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+ private int lowestPriority = MAX_PRIORITIES;
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+ private final it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = new it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap[MAX_PRIORITIES];
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+ private final java.util.concurrent.ConcurrentLinkedQueue<PendingChunkLight> pendingChunks = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private final java.util.concurrent.ConcurrentLinkedQueue<Runnable> priorityChanges = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+
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+ private LightQueue() {
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+ for (int i = 0; i < buckets.length; i++) {
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@ -1083,6 +1085,29 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ }
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+
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+ public void changePriority(long pair, int currentPriority, int priority) {
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+ this.priorityChanges.add(() -> {
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+ ChunkLightQueue remove = this.buckets[currentPriority].remove(pair);
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+ if (remove != null) {
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+ ChunkLightQueue existing = this.buckets[priority].put(pair, remove);
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+ if (existing != null) {
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+ remove.pre.addAll(existing.pre);
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+ remove.post.addAll(existing.post);
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+ }
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+ }
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+ if (this.buckets[priority].containsKey(pair)) {
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+ if (lowestPriority > priority) {
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+ lowestPriority = priority;
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+ }
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+ }
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+ });
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+ }
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+
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+ public final void addChunk(long chunkId, int priority, Runnable pre, Runnable post) {
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+ pendingChunks.add(new PendingChunkLight(chunkId, priority, pre, post));
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+ queueUpdate();
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+ }
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+
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+ public final void add(long chunkId, int priority, LightEngineThreaded.Update type, Runnable run) {
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+ add(chunkId, priority, type, run, false);
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+ }
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@ -1104,7 +1129,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ public final boolean isEmpty() {
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+ return this.size == 0;
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+ return this.size == 0 && this.pendingChunks.isEmpty();
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+ }
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+
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+ public final int size() {
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@ -1112,6 +1137,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+
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+ public boolean poll(java.util.List<Runnable> pre, java.util.List<Runnable> post) {
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+ PendingChunkLight chunk;
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+ while ((chunk = pendingChunks.poll()) != null) {
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+ add(chunk.chunkId, chunk.priority, Update.PRE_UPDATE, chunk.pre, true);
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+ add(chunk.chunkId, chunk.priority, Update.POST_UPDATE, chunk.post, true);
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+ }
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+ Runnable run;
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+ while ((run = priorityChanges.poll()) != null) {
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+ run.run();
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@ -1122,7 +1152,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<ChunkLightQueue> bucket = buckets[lowestPriority];
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+ if (bucket.isEmpty()) {
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+ lowestPriority++;
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+ continue;
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+ if (hasWork && lowestPriority <= 3) {
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+ return true;
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+ } else {
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+ continue;
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+ }
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+ }
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+ ChunkLightQueue queue = bucket.removeFirst();
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+ this.size -= queue.pre.size() + queue.post.size();
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@ -1139,7 +1173,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ }
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+
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+ private final LightQueue queue = new LightQueue();
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+ final LightQueue queue = new LightQueue();
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+ // Paper end
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+ private final PlayerChunkMap d; private final PlayerChunkMap playerChunkMap; // Paper
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private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> e;
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@ -1179,22 +1213,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ long pair = chunkcoordintpair.pair();
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+ CompletableFuture<IChunkAccess> future = new CompletableFuture<>();
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+ IntSupplier prioritySupplier = playerChunkMap.getPrioritySupplier(pair);
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+ this.e.a(ChunkTaskQueueSorter.a(() -> {
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+ // Chunk's no longer needed
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+ boolean[] skippedPre = {false};
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+ int priority = prioritySupplier.getAsInt();
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+ this.queue.addChunk(pair, priority, SystemUtils.a(() -> {
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+ if (!isChunkLightStatus(pair)) {
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+ this.d.c(chunkcoordintpair); // copied from end of method to release light ticket
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+ future.complete(ichunkaccess);
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+ skippedPre[0] = true;
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+ return;
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+ }
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+ boolean[] skippedPre = {false};
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+ this.queue.add(pair, prioritySupplier.getAsInt(), LightEngineThreaded.Update.PRE_UPDATE, SystemUtils.a(() -> {
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+ if (!isChunkLightStatus(pair)) {
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+ this.d.c(chunkcoordintpair); // copied from end of method to release light ticket
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+ future.complete(ichunkaccess);
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+ skippedPre[0] = true;
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+ return;
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+ }
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+ // Paper end
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+ // Paper end
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ChunkSection[] achunksection = ichunkaccess.getSections();
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for (int i = 0; i < 16; ++i) {
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@ -1206,11 +1234,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ this.d.c(chunkcoordintpair); // Paper - if change, copy into !isChunkLightStatus above
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}, () -> {
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return "lightChunk " + chunkcoordintpair + " " + flag;
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+ // Paper start - merge the 2 together
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}));
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- }));
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- return CompletableFuture.supplyAsync(() -> {
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+
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+ this.queue.add(pair, prioritySupplier.getAsInt(), LightEngineThreaded.Update.POST_UPDATE, () -> {
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+ // Paper start - merge the 2 together
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+ }), () -> {
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+ if (skippedPre[0]) return; // Paper - future's already complete
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ichunkaccess.b(true);
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super.b(chunkcoordintpair, false);
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@ -1220,8 +1247,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ future.complete(ichunkaccess);
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});
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+ queueUpdate(); // run queue now
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+ }, pair, prioritySupplier));
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+ return future;
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+ // Paper end
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}
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@ -1253,15 +1278,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- if (pair.getFirst() == LightEngineThreaded.Update.PRE_UPDATE) {
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- ((Runnable) pair.getSecond()).run();
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- }
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+ int i = Math.min(queue.size(), 4);
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+ boolean ran = false;
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+ while (i-- > 0 && queue.poll(pre, post)) {
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+ if (queue.poll(pre, post)) {
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+ pre.forEach(Runnable::run);
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+ pre.clear();
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+ super.a(Integer.MAX_VALUE, true, true);
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+ post.forEach(Runnable::run);
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+ post.clear();
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+ ran = true;
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+ } else {
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+ // might have level updates to go still
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+ super.a(Integer.MAX_VALUE, true, true);
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}
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-
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- objectlistiterator.back(j);
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@ -1274,10 +1299,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- }
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-
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- objectlistiterator.remove();
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+ if (!ran) {
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+ // might have level updates to go still
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+ super.a(Integer.MAX_VALUE, true, true);
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}
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- }
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-
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+ // Paper end
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}
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@ -1309,7 +1331,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
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}
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chunkMap.world.asyncChunkTaskManager.raisePriority(location.x, location.z, ioPriority);
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+ chunkMap.world.getChunkProvider().getLightEngine().changePriority(location.pair(), getCurrentPriority(), priority);
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+ chunkMap.world.getChunkProvider().getLightEngine().queue.changePriority(location.pair(), getCurrentPriority(), priority);
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}
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if (getCurrentPriority() != priority) {
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this.v.a(this.location, this::getCurrentPriority, priority, this::setPriority); // use preferred priority
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