geforkt von Mirrors/Paper
[Bleeding] Added Sheep, Shear and EntityChangeBlock API. Thanks tips48! Closes BUKKIT-512
By: Aidan Matzko <amatzko48@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
05b6ad92d1
Commit
7e5c1baee9
@ -8,13 +8,11 @@ import org.bukkit.material.Colorable;
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public interface Sheep extends Animals, Colorable {
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/**
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* @author Celtic Minstrel
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* @return Whether the sheep is sheared.
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*/
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public boolean isSheared();
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/**
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* @author Celtic Minstrel
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* @param flag Whether to shear the sheep
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*/
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public void setSheared(boolean flag);
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@ -375,6 +375,12 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.player.PlayerExpChangeEvent
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*/
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PLAYER_EXP_CHANGE(Category.PLAYER, PlayerExpChangeEvent.class),
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/**
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* Called when a player shears an entity
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*
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* @see org.bukkit.event.player.PlayerShearEntityEvent
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*/
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PLAYER_SHEAR_ENTITY(Category.LIVING_ENTITY, PlayerShearEntityEvent.class),
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/**
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* BLOCK EVENTS
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@ -738,6 +744,18 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.entity.EntityTargetEvent
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*/
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ENTITY_TARGET(Category.LIVING_ENTITY, EntityTargetEvent.class),
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/**
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* Called when a sheep regrows its wool
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*
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* @see org.bukkit.event.entity.SheepRegrowWoolEvent
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*/
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SHEEP_REGROW_WOOL(Category.LIVING_ENTITY, SheepRegrowWoolEvent.class),
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/**
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* Called when a sheep's wool is dyed
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*
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* @see org.bukkit.event.entity.SheepDyeWoolEvent
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*/
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SHEEP_DYE_WOOL(Category.LIVING_ENTITY, SheepDyeWoolEvent.class),
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/**
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* Called when an entity interacts with a block
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* This event specifically excludes player entities
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@ -763,6 +781,14 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.entity.EntityTameEvent
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*/
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ENTITY_TAME(Category.LIVING_ENTITY, EntityTameEvent.class),
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/**
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* Called when a LivingEntity changes a block
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*
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* This event specifically excludes player entities
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*
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* @see org.bukkit.event.entity.EntityChangeBlockEvent
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*/
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ENTITY_CHANGE_BLOCK(Category.LIVING_ENTITY, EntityChangeBlockEvent.class),
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/**
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* Called when a {@link Projectile} hits something
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*
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@ -0,0 +1,62 @@
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package org.bukkit.event.entity;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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@SuppressWarnings("serial")
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/**
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* Called when a LivingEntity changes a block
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*
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* This event specifically excludes player entities
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*/
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public class EntityChangeBlockEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private Block block;
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private boolean cancel;
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private Material to;
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public EntityChangeBlockEvent(Entity what, Block block, Material to) {
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super(Type.ENTITY_CHANGE_BLOCK, what);
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this.block = block;
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this.cancel = false;
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this.to = to;
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}
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/**
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* Gets the block the entity is changing
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*
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* @return the block that is changing
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*/
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public Block getBlock() {
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return block;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Gets the Material that the block is changing into
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*
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* @return the material that the block is changing into
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*/
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public Material getTo() {
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return to;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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@ -0,0 +1,58 @@
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package org.bukkit.event.entity;
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import org.bukkit.DyeColor;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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@SuppressWarnings("serial")
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/**
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* Called when a sheep's wool is dyed
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*/
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public class SheepDyeWoolEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel;
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private DyeColor color;
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public SheepDyeWoolEvent(Entity what, DyeColor color) {
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super(Type.SHEEP_DYE_WOOL, what);
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this.cancel = false;
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this.color = color;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Gets the DyeColor the sheep is being dyed
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*
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* @return the DyeColor the sheep is being dyed
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*/
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public DyeColor getColor() {
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return color;
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}
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/**
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* Sets the DyeColor the sheep is being dyed
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*
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* @param color the DyeColor the sheep will be dyed
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*/
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public void setColor(DyeColor color) {
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this.color = color;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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@ -0,0 +1,37 @@
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package org.bukkit.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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@SuppressWarnings("serial")
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/**
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* Called when a sheep regrows its wool
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*/
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public class SheepRegrowWoolEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel;
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public SheepRegrowWoolEvent(Entity what) {
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super(Type.SHEEP_REGROW_WOOL, what);
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this.cancel = false;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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@ -0,0 +1,49 @@
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package org.bukkit.event.player;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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@SuppressWarnings("serial")
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/**
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* Called when a player shears an entity
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*/
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public class PlayerShearEntityEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel;
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private Entity what;
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public PlayerShearEntityEvent(Player who, Entity what) {
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super(Type.PLAYER_SHEAR_ENTITY, who);
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this.cancel = false;
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this.what = what;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Gets the entity the player is shearing
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*
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* @return the entity the player is shearing
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*/
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public Entity getEntity() {
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return what;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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