geforkt von Mirrors/Paper
#719: Add Player Profile API
Slight changes may occur as this API is stabilized. This PR is based on work previously done by DerFrZocker in #663. By: blablubbabc <lukas@wirsindwir.de>
Dieser Commit ist enthalten in:
Ursprung
e6392d1992
Commit
7c667b37d9
@ -44,6 +44,7 @@ import org.bukkit.permissions.Permissible;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.ServicesManager;
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import org.bukkit.plugin.messaging.Messenger;
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import org.bukkit.profile.PlayerProfile;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.scoreboard.ScoreboardManager;
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import org.bukkit.structure.StructureManager;
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@ -1048,6 +1049,45 @@ public final class Bukkit {
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return server.getOfflinePlayer(id);
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}
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/**
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* Creates a new {@link PlayerProfile}.
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*
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* @param uniqueId the unique id
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* @param name the name
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* @return the new PlayerProfile
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* @throws IllegalArgumentException if both the unique id is
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* <code>null</code> and the name is <code>null</code> or blank
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*/
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@NotNull
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public static PlayerProfile createPlayerProfile(@Nullable UUID uniqueId, @Nullable String name) {
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return server.createPlayerProfile(uniqueId, name);
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}
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/**
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* Creates a new {@link PlayerProfile}.
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*
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* @param uniqueId the unique id
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* @return the new PlayerProfile
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* @throws IllegalArgumentException if the unique id is <code>null</code>
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*/
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@NotNull
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public static PlayerProfile createPlayerProfile(@NotNull UUID uniqueId) {
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return server.createPlayerProfile(uniqueId);
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}
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/**
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* Creates a new {@link PlayerProfile}.
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*
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* @param name the name
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* @return the new PlayerProfile
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* @throws IllegalArgumentException if the name is <code>null</code> or
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* blank
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*/
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@NotNull
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public static PlayerProfile createPlayerProfile(@NotNull String name) {
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return server.createPlayerProfile(name);
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}
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/**
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* Gets a set containing all current IPs that are banned.
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*
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@ -6,6 +6,7 @@ import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.permissions.ServerOperator;
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import org.bukkit.profile.PlayerProfile;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -39,6 +40,18 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
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@NotNull
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public UUID getUniqueId();
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/**
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* Gets a copy of the player's profile.
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* <p>
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* If the player is online, the returned profile will be complete.
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* Otherwise, only the unique id is guaranteed to be present. You can use
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* {@link PlayerProfile#update()} to complete the returned profile.
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*
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* @return the player's profile
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*/
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@NotNull
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PlayerProfile getPlayerProfile();
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/**
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* Checks if this player is banned or not
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*
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@ -45,6 +45,7 @@ import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.ServicesManager;
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import org.bukkit.plugin.messaging.Messenger;
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import org.bukkit.plugin.messaging.PluginMessageRecipient;
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import org.bukkit.profile.PlayerProfile;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.bukkit.scoreboard.ScoreboardManager;
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import org.bukkit.structure.StructureManager;
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@ -880,6 +881,39 @@ public interface Server extends PluginMessageRecipient {
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@NotNull
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public OfflinePlayer getOfflinePlayer(@NotNull UUID id);
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/**
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* Creates a new {@link PlayerProfile}.
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*
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* @param uniqueId the unique id
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* @param name the name
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* @return the new PlayerProfile
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* @throws IllegalArgumentException if both the unique id is
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* <code>null</code> and the name is <code>null</code> or blank
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*/
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@NotNull
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PlayerProfile createPlayerProfile(@Nullable UUID uniqueId, @Nullable String name);
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/**
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* Creates a new {@link PlayerProfile}.
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*
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* @param uniqueId the unique id
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* @return the new PlayerProfile
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* @throws IllegalArgumentException if the unique id is <code>null</code>
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*/
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@NotNull
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PlayerProfile createPlayerProfile(@NotNull UUID uniqueId);
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/**
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* Creates a new {@link PlayerProfile}.
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*
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* @param name the name
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* @return the new PlayerProfile
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* @throws IllegalArgumentException if the name is <code>null</code> or
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* blank
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*/
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@NotNull
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PlayerProfile createPlayerProfile(@NotNull String name);
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/**
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* Gets a set containing all current IPs that are banned.
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*
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@ -4,6 +4,7 @@ import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.SkullType;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.profile.PlayerProfile;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -61,6 +62,29 @@ public interface Skull extends TileState {
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*/
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public void setOwningPlayer(@NotNull OfflinePlayer player);
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/**
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* Gets the profile of the player who owns the skull. This player profile
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* may appear as the texture depending on skull type.
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*
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* @return the profile of the owning player
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*/
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@Nullable
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PlayerProfile getOwnerProfile();
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/**
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* Sets the profile of the player who owns the skull. This player profile
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* may appear as the texture depending on skull type.
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* <p>
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* The profile must contain both a unique id and a skin texture. If either
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* of these is missing, the profile must contain a name by which the server
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* will then attempt to look up the unique id and skin texture.
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*
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* @param profile the profile of the owning player
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* @throws IllegalArgumentException if the profile does not contain the
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* necessary information
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*/
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void setOwnerProfile(@Nullable PlayerProfile profile);
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/**
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* Gets the rotation of the skull in the world (or facing direction if this
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* is a wall mounted skull).
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@ -1,6 +1,7 @@
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package org.bukkit.inventory.meta;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.profile.PlayerProfile;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -55,6 +56,29 @@ public interface SkullMeta extends ItemMeta {
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*/
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boolean setOwningPlayer(@Nullable OfflinePlayer owner);
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/**
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* Gets the profile of the player who owns the skull. This player profile
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* may appear as the texture depending on skull type.
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*
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* @return the profile of the owning player
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*/
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@Nullable
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PlayerProfile getOwnerProfile();
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/**
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* Sets the profile of the player who owns the skull. This player profile
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* may appear as the texture depending on skull type.
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* <p>
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* The profile must contain both a unique id and a skin texture. If either
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* of these is missing, the profile must contain a name by which the server
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* will then attempt to look up the unique id and skin texture.
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*
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* @param profile the profile of the owning player
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* @throws IllegalArgumentException if the profile does not contain the
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* necessary information
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*/
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void setOwnerProfile(@Nullable PlayerProfile profile);
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@Override
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@NotNull
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SkullMeta clone();
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100
paper-api/src/main/java/org/bukkit/profile/PlayerProfile.java
Normale Datei
100
paper-api/src/main/java/org/bukkit/profile/PlayerProfile.java
Normale Datei
@ -0,0 +1,100 @@
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package org.bukkit.profile;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import org.bukkit.Server;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* A player profile.
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* <p>
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* A player profile always provides a unique id, a non-empty name, or both. Its
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* unique id and name are immutable, but other properties (such as its textures)
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* can be altered.
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* <p>
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* New profiles can be created via
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* {@link Server#createPlayerProfile(UUID, String)}.
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*/
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public interface PlayerProfile extends Cloneable, ConfigurationSerializable {
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/**
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* Gets the player's unique id.
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*
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* @return the player's unique id, or <code>null</code> if not available
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*/
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@Nullable
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UUID getUniqueId();
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/**
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* Gets the player name.
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*
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* @return the player name, or <code>null</code> if not available
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*/
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@Nullable
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String getName();
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/**
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* Gets the {@link PlayerTextures} of this profile.
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*
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* @return the textures, not <code>null</code>
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*/
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@NotNull
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PlayerTextures getTextures();
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/**
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* Copies the given textures.
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*
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* @param textures the textures to copy, or <code>null</code> to clear the
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* textures
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*/
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void setTextures(@Nullable PlayerTextures textures);
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/**
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* Checks whether this profile is complete.
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* <p>
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* A profile is currently considered complete if it has a name, a unique id,
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* and textures.
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*
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* @return <code>true</code> if this profile is complete
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*/
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boolean isComplete();
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/**
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* Produces an updated player profile based on this profile.
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* <p>
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* This tries to produce a completed profile by filling in missing
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* properties (name, unique id, textures, etc.), and updates existing
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* properties (e.g. name, textures, etc.) to their official and up-to-date
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* values. This operation does not alter the current profile, but produces a
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* new updated {@link PlayerProfile}.
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* <p>
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* If no player exists for the unique id or name of this profile, this
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* operation yields a profile that is equal to the current profile, which
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* might not be complete.
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* <p>
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* This is an asynchronous operation: Updating the profile can result in an
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* outgoing connection in another thread in order to fetch the latest
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* profile properties. The returned {@link CompletableFuture} will be
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* completed once the updated profile is available. In order to not block
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* the server's main thread, you should not wait for the result of the
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* returned CompletableFuture on the server's main thread. Instead, if you
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* want to do something with the updated player profile on the server's main
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* thread once it is available, you could do something like this:
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* <pre>
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* profile.update().thenAcceptAsync(updatedProfile -> {
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* // Do something with the updated profile:
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* // ...
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* }, runnable -> Bukkit.getScheduler().runTask(plugin, runnable));
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* </pre>
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*
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* @return a completable future that gets completed with the updated
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* PlayerProfile once it is available
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*/
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@NotNull
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CompletableFuture<PlayerProfile> update();
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@NotNull
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PlayerProfile clone();
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}
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127
paper-api/src/main/java/org/bukkit/profile/PlayerTextures.java
Normale Datei
127
paper-api/src/main/java/org/bukkit/profile/PlayerTextures.java
Normale Datei
@ -0,0 +1,127 @@
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package org.bukkit.profile;
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import java.net.URL;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Provides access to the textures stored inside a {@link PlayerProfile}.
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* <p>
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* Modifying the textures immediately invalidates and clears any previously
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* present attributes that are specific to official player profiles, such as the
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* {@link #getTimestamp() timestamp} and {@link #isSigned() signature}.
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*/
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public interface PlayerTextures {
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/**
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* The different Minecraft skin models.
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*/
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enum SkinModel {
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/**
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* The classic Minecraft skin model.
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*/
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CLASSIC,
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/**
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* The slim model has slimmer arms than the classic model.
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*/
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SLIM;
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}
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/**
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* Checks if the profile stores no textures.
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*
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* @return <code>true</code> if the profile stores no textures
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*/
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boolean isEmpty();
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/**
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* Clears the textures.
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*/
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void clear();
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/**
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* Gets the URL that points to the player's skin.
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*
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* @return the URL of the player's skin, or <code>null</code> if not set
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*/
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@Nullable
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URL getSkin();
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/**
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* Sets the player's skin to the specified URL, and the skin model to
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* {@link SkinModel#CLASSIC}.
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* <p>
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* The URL <b>must</b> point to the Minecraft texture server. Example URL:
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* <pre>
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* http://textures.minecraft.net/texture/b3fbd454b599df593f57101bfca34e67d292a8861213d2202bb575da7fd091ac
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* </pre>
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*
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* @param skinUrl the URL of the player's skin, or <code>null</code> to
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* unset it
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*/
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void setSkin(@Nullable URL skinUrl);
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/**
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* Sets the player's skin and {@link SkinModel}.
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* <p>
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* The URL <b>must</b> point to the Minecraft texture server. Example URL:
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* <pre>
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* http://textures.minecraft.net/texture/b3fbd454b599df593f57101bfca34e67d292a8861213d2202bb575da7fd091ac
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* </pre>
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* <p>
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* A skin model of <code>null</code> results in {@link SkinModel#CLASSIC} to
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* be used.
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*
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* @param skinUrl the URL of the player's skin, or <code>null</code> to
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* unset it
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* @param skinModel the skin model, ignored if the skin URL is
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* <code>null</code>
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*/
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void setSkin(@Nullable URL skinUrl, @Nullable SkinModel skinModel);
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/**
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* Gets the model of the player's skin.
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* <p>
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* This returns {@link SkinModel#CLASSIC} if no skin is set.
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*
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* @return the model of the player's skin
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*/
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@NotNull
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SkinModel getSkinModel();
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/**
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* Gets the URL that points to the player's cape.
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*
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* @return the URL of the player's cape, or <code>null</code> if not set
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*/
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@Nullable
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URL getCape();
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/**
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* Sets the URL that points to the player's cape.
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* <p>
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* The URL <b>must</b> point to the Minecraft texture server. Example URL:
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* <pre>
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* http://textures.minecraft.net/texture/2340c0e03dd24a11b15a8b33c2a7e9e32abb2051b2481d0ba7defd635ca7a933
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* </pre>
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*
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* @param capeUrl the URL of the player's cape, or <code>null</code> to
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* unset it
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*/
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void setCape(@Nullable URL capeUrl);
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/**
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* Gets the timestamp at which the profile was last updated.
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*
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* @return the timestamp, or <code>0</code> if unknown
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*/
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long getTimestamp();
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/**
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* Checks if the textures are signed and the signature is valid.
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*
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* @return <code>true</code> if the textures are signed and the signature is
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* valid
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*/
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boolean isSigned();
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}
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