geforkt von Mirrors/Paper
Prevent Blocks from getting lost when a chunk reloads
By: Erik Broes <erikbroes@grum.nl>
Dieser Commit ist enthalten in:
Ursprung
4ee3f413af
Commit
7b11e33f85
@ -11,7 +11,7 @@ import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.block.CraftBlock;
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public class CraftChunk implements Chunk {
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private final net.minecraft.server.Chunk chunk;
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private net.minecraft.server.Chunk chunk;
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private final HashMap<Integer, Block> cache = new HashMap<Integer, Block>();
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public CraftChunk(net.minecraft.server.Chunk chunk) {
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@ -48,4 +48,8 @@ public class CraftChunk implements Chunk {
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}
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return block;
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}
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public void breakLink() {
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this.chunk = null;
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}
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}
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@ -28,6 +28,7 @@ public class CraftWorld implements World {
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private final Environment environment;
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private final CraftServer server;
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private final ChunkProviderServer provider;
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private HashMap<Integer,CraftChunk> unloadedChunks = new HashMap<Integer, CraftChunk>();
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private static final Random rand = new Random();
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@ -45,6 +46,15 @@ public class CraftWorld implements World {
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server.addWorld(this);
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}
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public void preserveChunk( CraftChunk chunk ) {
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chunk.breakLink();
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unloadedChunks.put( chunk.getX() << 16 + chunk.getZ(), chunk );
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}
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public CraftChunk popPreservedChunk( int x, int z ) {
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return unloadedChunks.remove( x << 16 + z );
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}
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public Block getBlockAt(int x, int y, int z) {
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return getChunkAt(x >> 4, z >> 4).getBlock(x & 0xF, y & 0x7F, z & 0xF);
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}
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