geforkt von Mirrors/Paper
Avoid visual issues for adjacent blocks when cancelling PIE (#1198)
The adjacent blocks of doors, double plants, pistons and beds need to be updated manually from the server when cancelling a block break from a player, as it otherwise causes the other parts to disappear on the client. This is already done for doors but only for the BlockBreakEvent, not for PlayerInteractEvent. Move the code to a common method and also handle the other blocks in similar ways.
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@ -1,4 +1,4 @@
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From 03400dce0f1bbac2abbebee1377a6deed603018c Mon Sep 17 00:00:00 2001
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From fb1d0169082ac42cca48e8d3721de2f467ab9ed9 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation
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@ -9,11 +9,70 @@ However, it is possible to close these GUIs from the server.
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Flower pots are also not updated on the client when interaction is cancelled, this patch
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also resolves this.
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Update adjacent blocks of doors, double plants, pistons and beds
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when cancelling interaction.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 5ec7f5819..24f14337a 100644
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index 5ec7f5819..fcb64666e 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -468,6 +468,24 @@ public class PlayerInteractManager {
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@@ -110,6 +110,7 @@ public class PlayerInteractManager {
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if (event.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
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+ cancelBreakBlock(blockposition, this.world.getType(blockposition)); // Paper - Avoid visual issues on the client
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// Update any tile entity data for this block
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TileEntity tileentity = this.world.getTileEntity(blockposition);
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if (tileentity != null) {
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@@ -250,6 +251,34 @@ public class PlayerInteractManager {
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return flag;
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}
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+ // Paper start - Extra method to avoid visual issues on the client when cancelling block breaks
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+ private void cancelBreakBlock(BlockPosition position, IBlockData data) {
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+ Block block = data.getBlock();
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+ // Send other half of the door
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+ if (block instanceof BlockDoor) {
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+ boolean bottom = data.get(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER;
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? position.up() : position.down()));
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+ } else if (block instanceof BlockTallPlant) {
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+ boolean bottom = data.get(BlockTallPlant.HALF) == BlockTallPlant.EnumTallPlantHalf.LOWER;
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? position.up() : position.down()));
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+ } else if (block instanceof BlockPistonExtension) {
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+ BlockPosition piston = position.shift(data.get(BlockPistonExtension.FACING).opposite());
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, piston));
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+ } else if (block instanceof BlockBed) {
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+ if (data.get(BlockBed.PART) == BlockBed.EnumBedPart.FOOT) {
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+ // Restore head of bed
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+ BlockPosition head = position.shift(data.get(BlockBed.FACING));
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, head));
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+
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+ TileEntity tileentity = this.world.getTileEntity(head);
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+ if (tileentity != null) {
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+ this.player.playerConnection.sendPacket(tileentity.getUpdatePacket());
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+ }
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+ }
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+ }
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+ }
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+ // Paper end
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+
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public boolean breakBlock(BlockPosition blockposition) {
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// CraftBukkit start - fire BlockBreakEvent
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BlockBreakEvent event = null;
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@@ -297,11 +326,7 @@ public class PlayerInteractManager {
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}
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// Let the client know the block still exists
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((EntityPlayer) this.player).playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
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- // Send other half of the door
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- if (nmsBlock instanceof BlockDoor) {
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- boolean bottom = nmsData.get(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER;
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- ((EntityPlayer) this.player).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
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- }
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+ cancelBreakBlock(blockposition, nmsData); // Paper - Move cancellation code to extra "cancelBreakBlock" method
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// Update any tile entity data for this block
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TileEntity tileentity = this.world.getTileEntity(blockposition);
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if (tileentity != null) {
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@@ -468,6 +493,24 @@ public class PlayerInteractManager {
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((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
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} else if (blockdata.getBlock() instanceof BlockCake) {
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((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
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