diff --git a/src/main/java/net/minecraft/server/ItemBlock.java b/src/main/java/net/minecraft/server/ItemBlock.java index 3650a925dd..a38bb0b530 100644 --- a/src/main/java/net/minecraft/server/ItemBlock.java +++ b/src/main/java/net/minecraft/server/ItemBlock.java @@ -67,19 +67,21 @@ public class ItemBlock extends Item { * rather than the block touching the face we clicked on. */ int typeId = blockClicked.getTypeId(); - org.bukkit.block.Block replacedBlock = blockClicked.getFace(faceClicked); + org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked); if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP)) - replacedBlock = blockClicked; + placedBlock = blockClicked; - final BlockState replacedBlockState = new CraftBlockState(replacedBlock); + final BlockState replacedBlockState = new CraftBlockState(placedBlock); // CraftBukkit end if (world.a(this.a, i, j, k, false)) { Block block = Block.byId[this.a]; // CraftBukkit start - This executes the placement of the block - /* + /** + * @see net.minecraft.server.World#b(int i, int j, int k, int l, int i1) + * * This replaces world.b(IIIII), we're doing this because we need to * hook between the 'placement' and the informing to 'world' so we can * sanely undo this. @@ -90,9 +92,8 @@ public class ItemBlock extends Item { if (world.setTypeIdAndData(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block org.bukkit.Server server = ((WorldServer) world).getServer(); Type eventType = Type.BLOCK_PLACED; - org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked) ; org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack); - Player thePlayer = (entityhuman ==null) ? null : (Player) entityhuman.getBukkitEntity(); + Player thePlayer = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity(); ChunkCoordinates chunkcoordinates = world.l(); int spawnX = chunkcoordinates.a;