13
0
geforkt von Mirrors/Paper

Delay initial ping sent to the client

Dieser Commit ist enthalten in:
Shane Freeder 2018-03-31 15:27:41 +01:00
Ursprung 1872a94c83
Commit 75a9b9e07d

Datei anzeigen

@ -17,9 +17,18 @@ from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 869a2b402..167e386c8 100644
index 869a2b402..284db9b9e 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private final MinecraftServer minecraftServer;
public EntityPlayer player;
private int e;
- private long f; private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER
+ private long f = getCurrentMillis(); private void setLastPing(long lastPing) { this.f = lastPing;}; private long getLastPing() { return this.f;}; // Paper - OBFHELPER - set ping to delay initial
private boolean g; private void setPendingPing(boolean isPending) { this.g = isPending;}; private boolean isPendingPing() { return this.g;}; // Paper - OBFHELPER
private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
// CraftBukkit start - multithreaded fields
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private int receivedMovePackets;
private int processedMovePackets;