Fix for ItemDoor crash

Dieser Commit ist enthalten in:
Dinnerbone 2011-09-15 05:23:17 +01:00
Ursprung 1c95476a00
Commit 706f0da595

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@ -50,7 +50,11 @@ public class ItemDoor extends Item {
} }
} }
// Craftbukkit - void -> boolean + entityhuman argument public static void a(World world, int i, int j, int k, int l, Block block) {
// CraftBukkit Start
a(world, i, j, k, l, block, null);
}
public static boolean a(World world, int i, int j, int k, int l, Block block, EntityHuman entityhuman) { public static boolean a(World world, int i, int j, int k, int l, Block block, EntityHuman entityhuman) {
int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
byte b0 = 0; byte b0 = 0;
@ -93,23 +97,27 @@ public class ItemDoor extends Item {
world.suppressPhysics = true; world.suppressPhysics = true;
world.setTypeIdAndData(i, j, k, block.id, l); world.setTypeIdAndData(i, j, k, block.id, l);
// CraftBukkit start - bed
world.suppressPhysics = false; world.suppressPhysics = false;
world.applyPhysics(i, j, k, Block.REDSTONE_WIRE.id);
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
if (event.isCancelled() || !event.canBuild()) { world.applyPhysics(i, j, k, Block.REDSTONE_WIRE.id);
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
return false; if (entityhuman != null) {
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
if (event.isCancelled() || !event.canBuild()) {
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
return false;
}
} }
world.suppressPhysics = true; world.suppressPhysics = true;
// CraftBukkit end
world.setTypeIdAndData(i, j + 1, k, block.id, l + 8); world.setTypeIdAndData(i, j + 1, k, block.id, l + 8);
world.suppressPhysics = false; world.suppressPhysics = false;
// world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up // world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up
world.applyPhysics(i, j + 1, k, block.id); world.applyPhysics(i, j + 1, k, block.id);
return true; // CraftBukkit return true;
// CraftBukkit end
} }
} }