geforkt von Mirrors/Paper
[Bleeding] Added launchProjectile.
Use launchProjectile in place of individual throwSnowball, throwEgg, and shootArrow methods By: aPunch <alexpuncochar@yahoo.com>
Dieser Commit ist enthalten in:
Ursprung
6e054ddf7f
Commit
7046df03bc
@ -90,24 +90,39 @@ public interface LivingEntity extends Entity {
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/**
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/**
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* Throws an egg from the entity.
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* Throws an egg from the entity.
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*
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*
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* @deprecated Use launchProjectile(Egg.class) instead
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* @return The egg thrown.
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* @return The egg thrown.
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*/
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*/
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@Deprecated
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public Egg throwEgg();
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public Egg throwEgg();
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/**
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/**
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* Throws a snowball from the entity.
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* Throws a snowball from the entity.
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*
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*
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* @deprecated Use launchProjectile(Snowball.class) instead
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* @return The snowball thrown.
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* @return The snowball thrown.
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*/
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*/
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@Deprecated
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public Snowball throwSnowball();
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public Snowball throwSnowball();
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/**
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/**
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* Shoots an arrow from the entity.
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* Shoots an arrow from the entity.
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*
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*
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* @deprecated Use launchProjectile(Arrow.class) instead
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* @return The arrow shot.
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* @return The arrow shot.
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*/
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*/
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@Deprecated
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public Arrow shootArrow();
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public Arrow shootArrow();
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/**
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* Launches a {@link Projectile} from the entity.
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*
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* @param projectile Class of the projectile to launch
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*
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* @return The launched projectile.
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*/
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public <T extends Projectile> T launchProjectile(Class<? extends T> projectile);
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/**
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/**
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* Returns whether this entity is inside a vehicle.
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* Returns whether this entity is inside a vehicle.
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*
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*
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@ -14,6 +14,7 @@ import org.bukkit.entity.Egg;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Snowball;
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import org.bukkit.entity.Snowball;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -650,6 +651,10 @@ public class TestPlayer implements Player {
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throw new UnsupportedOperationException("Not supported yet.");
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throw new UnsupportedOperationException("Not supported yet.");
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}
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}
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public <T extends Projectile> T launchProjectile(Class<? extends T> projectile) {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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public EntityType getType() {
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public EntityType getType() {
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return EntityType.PLAYER;
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return EntityType.PLAYER;
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}
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}
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