Allow Vehicle Motion to save properly

Dieser Commit ist enthalten in:
afforess 2011-03-21 16:31:15 -04:00 committet von Erik Broes
Ursprung e8e7581446
Commit 69cbe7d222

Datei anzeigen

@ -822,6 +822,9 @@ public abstract class Entity {
this.motX = ((NBTTagDouble) nbttaglist1.a(0)).a; this.motX = ((NBTTagDouble) nbttaglist1.a(0)).a;
this.motY = ((NBTTagDouble) nbttaglist1.a(1)).a; this.motY = ((NBTTagDouble) nbttaglist1.a(1)).a;
this.motZ = ((NBTTagDouble) nbttaglist1.a(2)).a; this.motZ = ((NBTTagDouble) nbttaglist1.a(2)).a;
//CraftBukkit Start
//Exempt Vehicles from notch's sanity check
if (!(this.getBukkitEntity() instanceof CraftVehicle)) {
if (Math.abs(this.motX) > 10.0D) { if (Math.abs(this.motX) > 10.0D) {
this.motX = 0.0D; this.motX = 0.0D;
} }
@ -833,6 +836,8 @@ public abstract class Entity {
if (Math.abs(this.motZ) > 10.0D) { if (Math.abs(this.motZ) > 10.0D) {
this.motZ = 0.0D; this.motZ = 0.0D;
} }
}
//CraftBukkit End
this.lastX = this.bi = this.locX = ((NBTTagDouble) nbttaglist.a(0)).a; this.lastX = this.bi = this.locX = ((NBTTagDouble) nbttaglist.a(0)).a;
this.lastY = this.bj = this.locY = ((NBTTagDouble) nbttaglist.a(1)).a; this.lastY = this.bj = this.locY = ((NBTTagDouble) nbttaglist.a(1)).a;