geforkt von Mirrors/Paper
Remove streams from SensorNearest
The behavioural nearby sensors are validated every tick on the entities that registered the respective sensors and are therefore a good subject to performance improvements. More specifically this commit replaces the Stream#filter usage with ArrayList#removeIf as the removeIf method on an array list is heavily optimized towards a single internal array re-allocation without any further overhead on the removeIf call. The only negative of this change is the rather agressive diff these patches introduce as the methods are basically being reimplemented compared to the previous stream-based implementation. See: https://nipafx.dev/java-stream-performance/ Note: Updated LICENCE.md to release this commit under MIT
Dieser Commit ist enthalten in:
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de5a2a4108
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64e1a54657
@ -47,4 +47,5 @@ Nassim Jahnke <nassim@njahnke.dev>
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Machine_Maker <machine@machinemaker.me>
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Machine_Maker <machine@machinemaker.me>
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Ivan Pekov <ivan@mrivanplays.com>
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Ivan Pekov <ivan@mrivanplays.com>
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Camotoy <20743703+Camotoy@users.noreply.github.com>
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Camotoy <20743703+Camotoy@users.noreply.github.com>
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Bjarne Koll <git@lynxplay.dev>
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```
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```
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118
Spigot-Server-Patches/Remove-streams-from-SensorNearest.patch
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118
Spigot-Server-Patches/Remove-streams-from-SensorNearest.patch
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@ -0,0 +1,118 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <git@lynxplay.dev>
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Date: Wed, 3 Mar 2021 12:48:48 +0100
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Subject: [PATCH] Remove streams from SensorNearest
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The behavioural nearby sensors are validated every tick on the entities
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that registered the respective sensors and are therefore a good subject
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to performance improvements.
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More specifically this commit replaces the Stream#filter usage with
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ArrayList#removeIf as the removeIf method on an array list is heavily
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optimized towards a single internal array re-allocation without any
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further overhead on the removeIf call.
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The only negative of this change is the rather agressive diff these
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patches introduce as the methods are basically being reimplemented
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compared to the previous stream-based implementation.
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See: https://nipafx.dev/java-stream-performance/
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diff --git a/src/main/java/net/minecraft/server/SensorNearestItems.java b/src/main/java/net/minecraft/server/SensorNearestItems.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestItems.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestItems.java
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@@ -0,0 +0,0 @@ public class SensorNearestItems extends Sensor<EntityInsentient> {
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List<EntityItem> list = worldserver.a(EntityItem.class, entityinsentient.getBoundingBox().grow(8.0D, 4.0D, 8.0D), (entityitem) -> {
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return true;
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});
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-
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- entityinsentient.getClass();
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+ // Paper start - remove streams in favour of lists
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list.sort(Comparator.comparingDouble(entityinsentient::h));
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- Stream stream = list.stream().filter((entityitem) -> {
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- return entityinsentient.i(entityitem.getItemStack());
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- }).filter((entityitem) -> {
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- return entityitem.a((Entity) entityinsentient, 9.0D);
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- });
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-
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- entityinsentient.getClass();
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- Optional<EntityItem> optional = stream.filter(entityinsentient::hasLineOfSight).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
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+ EntityItem nearest = null;
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+ for (EntityItem entityItem : list) {
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+ if (entityinsentient.i(entityItem.getItemStack()) && entityItem.a(entityinsentient, 9.0D) && entityinsentient.hasLineOfSight(entityItem)) {
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+ nearest = entityItem;
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+ break;
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java b/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
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@@ -0,0 +0,0 @@ public class SensorNearestLivingEntities extends Sensor<EntityLiving> {
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list.sort(Comparator.comparingDouble(entityliving::h));
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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- behaviorcontroller.setMemory(MemoryModuleType.MOBS, (Object) list);
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- behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, list.stream().filter((entityliving1) -> {
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- return a(entityliving, entityliving1);
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- }).collect(Collectors.toList()));
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+ behaviorcontroller.setMemory(MemoryModuleType.MOBS, list); // Paper - decompile error
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+ // Paper start - remove streams in favour of lists
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+ List<EntityLiving> visibleMobs = new java.util.ArrayList<>(list);
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+ visibleMobs.removeIf(otherEntityLiving -> !Sensor.a(entityliving, otherEntityLiving));
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+ behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, visibleMobs);
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+ // Paper end
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/SensorNearestPlayers.java b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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@@ -0,0 +0,0 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
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@Override
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protected void a(WorldServer worldserver, EntityLiving entityliving) {
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- Stream stream = worldserver.getPlayers().stream().filter(IEntitySelector.g).filter((entityplayer) -> {
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- return entityliving.a((Entity) entityplayer, 16.0D);
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- });
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+ // Paper start - remove streams in favour of lists
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+ List<EntityHuman> players = new java.util.ArrayList<>(worldserver.getPlayers());
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+ players.removeIf(player -> IEntitySelector.notSpectator().test(player) || entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.sort(Comparator.comparingDouble(entityliving::h));
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- entityliving.getClass();
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- List<EntityHuman> list = (List) stream.sorted(Comparator.comparingDouble(entityliving::h)).collect(Collectors.toList());
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, (Object) list);
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- List<EntityHuman> list1 = (List) list.stream().filter((entityhuman) -> {
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- return a(entityliving, (EntityLiving) entityhuman);
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- }).collect(Collectors.toList());
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, (Object) (list1.isEmpty() ? null : (EntityHuman) list1.get(0)));
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- Optional<EntityHuman> optional = list1.stream().filter(IEntitySelector.f).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, optional);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
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+
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+ EntityHuman nearest = null, nearestTargetable = null;
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+ for (EntityHuman player : players) {
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+ if (!Sensor.a(entityliving, player)) {
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+ if (nearest == null) nearest = player;
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+ if (IEntitySelector.canAITarget().test(player)) nearestTargetable = player; // Paper - after setting nearestTargetable the loop will definitely break, we do not need a null check.
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+ }
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+ if (nearest != null && nearestTargetable != null) break;
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearest != null && IEntitySelector.canAITarget().test(nearest) ? Optional.of(nearest) : Optional.empty());
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+ // Paper end
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}
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}
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