geforkt von Mirrors/Paper
Fix switch case labelling and drop items check.
Dieser Commit ist enthalten in:
Ursprung
1386bd3ddf
Commit
6026dad124
@ -501,7 +501,7 @@
|
||||
if (++this.teleportAwait == Integer.MAX_VALUE) {
|
||||
this.teleportAwait = 0;
|
||||
}
|
||||
@@ -399,15 +737,32 @@
|
||||
@@ -399,14 +737,16 @@
|
||||
|
||||
public void a(PacketPlayInBlockDig packetplayinblockdig) {
|
||||
PlayerConnectionUtils.ensureMainThread(packetplayinblockdig, this, this.player.x());
|
||||
@ -515,7 +515,16 @@
|
||||
+ // CraftBukkit start
|
||||
switch (PlayerConnection.SyntheticClass_1.a[packetplayinblockdig.c().ordinal()]) {
|
||||
- case 1:
|
||||
+ case 1: // DROP_ITEM
|
||||
+ case 1: // SWAP_HELD_ITEMS
|
||||
if (!this.player.isSpectator()) {
|
||||
itemstack = this.player.b(EnumHand.OFF_HAND);
|
||||
this.player.a(EnumHand.OFF_HAND, this.player.b(EnumHand.MAIN_HAND));
|
||||
@@ -415,21 +755,36 @@
|
||||
|
||||
return;
|
||||
|
||||
- case 2:
|
||||
+ case 2: // DROP_ITEM
|
||||
if (!this.player.isSpectator()) {
|
||||
+ // limit how quickly items can be dropped
|
||||
+ // If the ticks aren't the same then the count starts from 0 and we update the lastDropTick.
|
||||
@ -526,29 +535,19 @@
|
||||
+ // Else we increment the drop count and check the amount.
|
||||
+ this.dropCount++;
|
||||
+ if (this.dropCount >= 20) {
|
||||
+ this.LOGGER.warn(this.player.getName() + " dropped their items too quickly!");
|
||||
+ LOGGER.warn(this.player.getName() + " dropped their items too quickly!");
|
||||
+ this.disconnect("You dropped your items too quickly (Hacking?)");
|
||||
+ return;
|
||||
+ }
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
itemstack = this.player.b(EnumHand.OFF_HAND);
|
||||
this.player.a(EnumHand.OFF_HAND, this.player.b(EnumHand.MAIN_HAND));
|
||||
this.player.a(EnumHand.MAIN_HAND, itemstack);
|
||||
@@ -415,21 +770,21 @@
|
||||
|
||||
return;
|
||||
|
||||
- case 2:
|
||||
+ case 2: // DROP_ALL_ITEMS
|
||||
if (!this.player.isSpectator()) {
|
||||
this.player.a(false);
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
- case 3:
|
||||
+ case 3: // RELEASE_USE_ITEM
|
||||
+ case 3: // DROP_ALL_ITEMS
|
||||
if (!this.player.isSpectator()) {
|
||||
this.player.a(true);
|
||||
}
|
||||
@ -556,21 +555,23 @@
|
||||
return;
|
||||
|
||||
- case 4:
|
||||
+ case 4: // START_DESTROY_BLOCK
|
||||
+ case 4: // RELEASE_USE_ITEM
|
||||
this.player.clearActiveItem();
|
||||
itemstack = this.player.getItemInMainHand();
|
||||
if (itemstack != null && itemstack.count == 0) {
|
||||
@@ -438,8 +793,8 @@
|
||||
@@ -438,9 +793,9 @@
|
||||
|
||||
return;
|
||||
|
||||
- case 5:
|
||||
- case 6:
|
||||
+ case 5: // ABORT_DESTROY_BLOCK
|
||||
+ case 6: // STOP_DESTROY_BLOCK
|
||||
case 7:
|
||||
- case 7:
|
||||
+ case 5: // START_DESTROY_BLOCK
|
||||
+ case 6: // ABORT_DESTROY_BLOCK
|
||||
+ case 7: // STOP_DESTROY_BLOCK
|
||||
double d0 = this.player.locX - ((double) blockposition.getX() + 0.5D);
|
||||
double d1 = this.player.locY - ((double) blockposition.getY() + 0.5D) + 1.5D;
|
||||
double d2 = this.player.locZ - ((double) blockposition.getZ() + 0.5D);
|
||||
@@ -455,7 +810,15 @@
|
||||
if (!this.minecraftServer.a(worldserver, blockposition, this.player) && worldserver.getWorldBorder().a(blockposition)) {
|
||||
this.player.playerInteractManager.a(blockposition, packetplayinblockdig.b());
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren