diff --git a/patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch b/patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch new file mode 100644 index 0000000000..ebc52cbeb3 --- /dev/null +++ b/patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch @@ -0,0 +1,33 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic +Date: Sun, 9 Apr 2023 21:11:58 -0700 +Subject: [PATCH] Fix a couple of upstream bed issues + +Upstream incorrectly skipped explosion logic if +the bed was occupied and added a "feature" where +if you set your spawn in a respawn anchor world +but then replaced it with a bed, you could respawn +at the bed in that world. + +diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java +index 33e4d832f00f0f563931bed77722a2b62923e4c0..d1d5363ab1742add8ff45507a303106f4d65f52f 100644 +--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java ++++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java +@@ -100,6 +100,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock + world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); + return InteractionResult.SUCCESS; + } else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) { ++ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first + if (!this.kickVillagerOutOfBed(world, pos)) { + player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true); + } +@@ -157,8 +158,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock + // CraftBukkit end + + public static boolean canSetSpawn(Level world) { +- // CraftBukkit - moved world and biome check into EntityHuman +- return true || world.dimensionType().bedWorks(); ++ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works + } + + private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {