geforkt von Mirrors/Paper
Add support for custom Hopper inventories. Fixes BUKKIT-4722
Opening a hopper inventory created by Server.createInventory will currently have no effect as proper handling code is missing in CraftEntityHuman for hopper inventories that aren't associated with a tile entity or minecart. Initialization logic for hoppers is also missing from CraftContainer, which is necessary for the opening of custom hopper inventories. This commit fixes the two aforementioned by adding proper handling to CraftHumanEntity for opening inventories not associated with a tile entity, and by adding initialization logic for hoppers to CraftContainer.
Dieser Commit ist enthalten in:
Ursprung
600e1524a9
Commit
5f65cd9a1c
@ -224,6 +224,8 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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getHandle().openHopper((TileEntityHopper) craftinv.getInventory());
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} else if (craftinv.getInventory() instanceof EntityMinecartHopper) {
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getHandle().openMinecartHopper((EntityMinecartHopper) craftinv.getInventory());
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} else {
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openCustomInventory(inventory, player, 9);
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}
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break;
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case CREATIVE:
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@ -115,6 +115,9 @@ public class CraftContainer extends Container {
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case ANVIL:
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typeID = 8;
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break;
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case HOPPER:
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typeID = 9;
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break;
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default:
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typeID = 0;
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break;
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@ -146,6 +149,9 @@ public class CraftContainer extends Container {
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case BREWING:
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setupBrewing(top, bottom);
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break;
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case HOPPER:
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setupHopper(top, bottom);
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break;
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}
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}
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@ -281,6 +287,28 @@ public class CraftContainer extends Container {
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// End copy from ContainerBrewingStand
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}
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private void setupHopper(IInventory top, IInventory bottom) {
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// This code copied from ContainerHopper
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byte b0 = 51;
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int i;
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for (i = 0; i < top.getSize(); ++i) {
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this.a(new Slot(top, i, 44 + i * 18, 20));
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}
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for (i = 0; i < 3; ++i) {
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for (int j = 0; j < 9; ++j) {
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this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, i * 18 + b0));
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}
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}
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for (i = 0; i < 9; ++i) {
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this.a(new Slot(bottom, i, 8 + i * 18, 58 + b0));
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}
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// End copy from ContainerHopper
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}
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public boolean a(EntityHuman entity) {
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return true;
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}
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