geforkt von Mirrors/Paper
#552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
By: Martoph <sager1018@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
d0bec6507f
Commit
5e82375383
@ -127,6 +127,12 @@ public interface Registry<T extends Keyed> extends Iterable<T> {
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* @see Statistic
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* @see Statistic
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*/
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*/
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Registry<Statistic> STATISTIC = new SimpleRegistry<>(Statistic.class);
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Registry<Statistic> STATISTIC = new SimpleRegistry<>(Statistic.class);
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/**
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* Sound keys.
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*
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* @see Sound
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*/
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Registry<Sound> SOUNDS = new SimpleRegistry<>(Sound.class);
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/**
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/**
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* Villager profession.
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* Villager profession.
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*
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*
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Datei-Diff unterdrückt, da er zu groß ist
Diff laden
70
paper-api/src/main/java/org/bukkit/SoundGroup.java
Normale Datei
70
paper-api/src/main/java/org/bukkit/SoundGroup.java
Normale Datei
@ -0,0 +1,70 @@
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package org.bukkit;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a group of sounds for blocks that are played when various actions
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* happen (ie stepping, breaking, hitting, etc).
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*/
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public interface SoundGroup {
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/**
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* Get the volume these sounds are played at.
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*
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* Note that this volume does not always represent the actual volume
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* received by the client.
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*
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* @return volume
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*/
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public float getVolume();
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/**
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* Gets the pitch these sounds are played at.
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*
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* Note that this pitch does not always represent the actual pitch received
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* by the client.
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*
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* @return pitch
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*/
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public float getPitch();
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/**
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* Gets the corresponding breaking sound for this group.
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*
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* @return the break sound
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*/
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@NotNull
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public Sound getBreakSound();
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/**
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* Gets the corresponding step sound for this group.
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*
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* @return the step sound
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*/
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@NotNull
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public Sound getStepSound();
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/**
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* Gets the corresponding place sound for this group.
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*
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* @return the place sound
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*/
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@NotNull
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public Sound getPlaceSound();
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/**
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* Gets the corresponding hit sound for this group.
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*
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* @return the hit sound
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*/
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@NotNull
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public Sound getHitSound();
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/**
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* Gets the corresponding fall sound for this group.
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*
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* @return the fall sound
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*/
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@NotNull
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public Sound getFallSound();
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}
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@ -2,6 +2,7 @@ package org.bukkit.block.data;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Server;
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import org.bukkit.Server;
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import org.bukkit.SoundGroup;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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@ -93,4 +94,13 @@ public interface BlockData extends Cloneable {
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*/
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*/
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@NotNull
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@NotNull
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BlockData clone();
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BlockData clone();
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/**
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* Gets the block's {@link SoundGroup} which can be used to get its step
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* sound, hit sound, and others.
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*
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* @return the sound effect group
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*/
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@NotNull
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SoundGroup getSoundGroup();
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}
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}
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