geforkt von Mirrors/Paper
[Bleeding] Update generator interface for new generate methods. Addresses BUKKIT-874
By: Mike Primm <mike@primmhome.com>
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Ursprung
862648f1e7
Commit
5e614ba44b
@ -6,6 +6,7 @@ import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Block;
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/**
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@ -13,6 +14,29 @@ import org.bukkit.block.Block;
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* For example, the nether chunk generator should shape netherrack and soulsand
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*/
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public abstract class ChunkGenerator {
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/**
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* Interface to biome data for chunk to be generated: initialized with default values for world type and seed.
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*
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* Custom generator is free to access and tailor values during generateBlockSections() or generateExtBlockSections().
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*/
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public interface BiomeGrid {
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/**
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* Get biome at x, z within chunk being generated
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* @param x - 0-15
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* @param z - 0-15
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* @return Biome value
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*/
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Biome getBiome(int x, int z);
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/**
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* Set biome at x, z within chunk being generated
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*
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* @param x - 0-15
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* @param z - 0-15
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* @param bio - Biome value
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*/
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void setBiome(int x, int z, Biome bio);
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}
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@Deprecated
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/**
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* Shapes the chunk for the given coordinates.<br />
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* <br />
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@ -31,13 +55,90 @@ public abstract class ChunkGenerator {
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* Note that this method should <b>never</b> attempt to get the Chunk at
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* the passed coordinates, as doing so may cause an infinite loop
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*
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* Note this deprecated method will only be called when both generateExtBlockSections()
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* and generateBlockSections() are unimplemented and return null.
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* @param world The world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @return byte[] containing the types for each block created by this generator
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*/
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public abstract byte[] generate(World world, Random random, int x, int z);
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public byte[] generate(World world, Random random, int x, int z) {
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throw new UnsupportedOperationException("Custom generator is missing required methods: generate(), generateBlockSections() and generateExtBlockSections()");
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}
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/**
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* Shapes the chunk for the given coordinates.<br />
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* <br />
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* This method should return a short[][] array in the following format:
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*
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* <pre>
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* result[y >> 4] = null IF the 16x16x16 section from y to y+15 is empty
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* result[y >> 4] = new short[4096] if the section has any non-empty blocks
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*
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* within the section:
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*
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* for (int x = 0; x < 16; x++) {
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* for (int z = 0; z < 16; z++) {
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* for (int yy = y & 0xF; yy < 16; yy++) {
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* result[(yy << 8) | (z << 4) | x] = ??;
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* }
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* }
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* }
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* </pre>
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*
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* Note that this method should <b>never</b> attempt to get the Chunk at
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* the passed coordinates, as doing so may cause an infinite loop
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*
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* Note generators that do not return block IDs above 255 should not implement
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* this method, or should have it return null (which will result in the
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* generateBlockSections() method being called).
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*
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* @param world The world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param biomes Proposed biome values for chunk - can be updated by generator
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* @return short[][] containing the types for each block created by this generator
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*/
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public short[][] generateExtBlockSections(World world, Random random, int x, int z, BiomeGrid biomes) {
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return null; // Default - returns null, which drives call to generateBlockSections()
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}
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/**
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* Shapes the chunk for the given coordinates.<br />
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* <br />
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* This method should return a byte[][] array in the following format:
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*
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* <pre>
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* result[y >> 4] = null IF the 16x16x16 section from y to y+15 is empty
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* result[y >> 4] = new byte[4096] if the section has any non-empty blocks
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*
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* within the section:
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*
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* for (int x = 0; x < 16; x++) {
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* for (int z = 0; z < 16; z++) {
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* for (int yy = y & 0xF; yy < 16; yy++) {
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* result[(yy << 8) | (z << 4) | x] = ??;
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* }
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* }
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* }
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* </pre>
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*
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* Note that this method should <b>never</b> attempt to get the Chunk at
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* the passed coordinates, as doing so may cause an infinite loop
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*
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* @param world The world this chunk will be used for
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* @param random The random generator to use
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* @param x The X-coordinate of the chunk
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* @param z The Z-coordinate of the chunk
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* @param biomes Proposed biome values for chunk - can be updated by generator
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* @return short[][] containing the types for each block created by this generator
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*/
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public byte[][] generateBlockSections(World world, Random random, int x, int z, BiomeGrid biomes) {
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return null; // Default - returns null, which drives call to generate()
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}
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/**
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* Tests if the specified location is valid for a natural spawn position
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