geforkt von Mirrors/Paper
Update Optimise collision checking in player move packet handling
Dieser Commit ist enthalten in:
Ursprung
781e8f5f00
Commit
5bec4d54d0
@ -0,0 +1,168 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <spottedleaf@spottedleaf.dev>
|
||||
Date: Thu, 2 Jul 2020 12:02:43 -0700
|
||||
Subject: [PATCH] Optimise collision checking in player move packet handling
|
||||
|
||||
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
return;
|
||||
}
|
||||
|
||||
- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
|
||||
+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
|
||||
|
||||
d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
|
||||
d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
|
||||
d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
|
||||
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
|
||||
+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
|
||||
double d11 = d7;
|
||||
|
||||
d6 = d3 - entity.getX();
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
boolean flag1 = false;
|
||||
|
||||
if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
|
||||
- flag1 = true;
|
||||
+ flag1 = true; // Paper - diff on change, this should be moved wrongly
|
||||
ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10));
|
||||
}
|
||||
Location curPos = this.getCraftPlayer().getLocation(); // Spigot
|
||||
|
||||
entity.absMoveTo(d3, d4, d5, f, f1);
|
||||
this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
|
||||
- boolean flag2 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
|
||||
-
|
||||
- if (flag && (flag1 || !flag2)) {
|
||||
+ // Paper start - optimise out extra getCubes
|
||||
+ boolean teleportBack = flag1; // violating this is always a fail
|
||||
+ if (!teleportBack) {
|
||||
+ // note: only call after setLocation, or else getBoundingBox is wrong
|
||||
+ AABB newBox = entity.getBoundingBox();
|
||||
+ if (didCollide || !oldBox.equals(newBox)) {
|
||||
+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
|
||||
+ } // else: no collision at all detected, why do we care?
|
||||
+ }
|
||||
+ if (teleportBack) { // Paper end - optimise out extra getCubes
|
||||
entity.absMoveTo(d0, d1, d2, f, f1);
|
||||
this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
|
||||
this.connection.send(new ClientboundMoveVehiclePacket(entity));
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
|
||||
private boolean noBlocksAround(Entity entity) {
|
||||
- return entity.level.getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
|
||||
+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
|
||||
+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
|
||||
+ int minX = Mth.floor(box.minX);
|
||||
+ int minY = Mth.floor(box.minY);
|
||||
+ int minZ = Mth.floor(box.minZ);
|
||||
+ int maxX = Mth.floor(box.maxX);
|
||||
+ int maxY = Mth.floor(box.maxY);
|
||||
+ int maxZ = Mth.floor(box.maxZ);
|
||||
+
|
||||
+ Level world = entity.level;
|
||||
+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
+
|
||||
+ for (int y = minY; y <= maxY; ++y) {
|
||||
+ for (int z = minZ; z <= maxZ; ++z) {
|
||||
+ for (int x = minX; x <= maxX; ++x) {
|
||||
+ pos.set(x, y, z);
|
||||
+ BlockState type = world.getTypeIfLoaded(pos);
|
||||
+ if (type != null && !type.isAir()) {
|
||||
+ return false;
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return true;
|
||||
+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
|
||||
if (this.awaitingPositionFromClient != null) {
|
||||
- if (this.tickCount - this.awaitingTeleportTime > 20) {
|
||||
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
|
||||
this.awaitingTeleportTime = this.tickCount;
|
||||
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
|
||||
}
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
}
|
||||
|
||||
- AABB axisalignedbb = this.player.getBoundingBox();
|
||||
+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
|
||||
|
||||
d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
|
||||
d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
|
||||
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
|
||||
+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
|
||||
this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
|
||||
// Paper start - prevent position desync
|
||||
if (this.awaitingPositionFromClient != null) {
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
boolean flag1 = false;
|
||||
|
||||
if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
|
||||
- flag1 = true;
|
||||
+ flag1 = true; // Paper - diff on change, this should be moved wrongly
|
||||
ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
|
||||
}
|
||||
|
||||
this.player.absMoveTo(d0, d1, d2, f, f1);
|
||||
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb))) {
|
||||
+ // Paper start - optimise out extra getCubes
|
||||
+ // Original for reference:
|
||||
+ // boolean teleportBack = flag1 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
|
||||
+ boolean teleportBack = flag1; // violating this is always a fail
|
||||
+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
|
||||
+ AABB newBox = this.player.getBoundingBox();
|
||||
+ if (didCollide || !axisalignedbb.equals(newBox)) {
|
||||
+ // note: only call after setLocation, or else getBoundingBox is wrong
|
||||
+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
|
||||
+ } // else: no collision at all detected, why do we care?
|
||||
+ }
|
||||
+ if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
|
||||
this.teleport(d3, d4, d5, f, f1);
|
||||
} else {
|
||||
// CraftBukkit start - fire PlayerMoveEvent
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
}
|
||||
}
|
||||
|
||||
+ // Paper start - optimise out extra getCubes
|
||||
+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
|
||||
+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
|
||||
+ try {
|
||||
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
|
||||
+ true, false, null, null);
|
||||
+
|
||||
+ for (int i = 0, len = collisions.size(); i < len; ++i) {
|
||||
+ final AABB box = collisions.get(i);
|
||||
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
|
||||
+ return true;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+ } finally {
|
||||
+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end - optimise out extra getCubes
|
||||
+
|
||||
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
|
||||
Iterable<VoxelShape> iterable = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D));
|
||||
VoxelShape voxelshape = Shapes.create(box.deflate(9.999999747378752E-6D));
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren