diff --git a/patches/server/Optimise-chunk-tick-iteration.patch b/patches/server/Optimise-chunk-tick-iteration.patch index cc75515a95..dd52ff7654 100644 --- a/patches/server/Optimise-chunk-tick-iteration.patch +++ b/patches/server/Optimise-chunk-tick-iteration.patch @@ -196,48 +196,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 gameprofilerfiller.push("filteringLoadedChunks"); - List list = Lists.newArrayListWithCapacity(this.chunkMap.size()); - Iterator iterator = this.chunkMap.getChunks().iterator(); ++ // Paper - optimise chunk tick iteration if (this.level.getServer().tickRateManager().runsNormally()) this.level.timings.chunkTicks.startTiming(); // Paper - while (iterator.hasNext()) { - ChunkHolder playerchunk = (ChunkHolder) iterator.next(); - LevelChunk chunk = playerchunk.getTickingChunk(); -+ // Paper start - optimise chunk tick iteration -+ ChunkMap playerChunkMap = this.chunkMap; -+ for (ServerPlayer player : this.level.players) { -+ if (!player.affectsSpawning || player.isSpectator()) { -+ playerChunkMap.playerMobSpawnMap.remove(player); -+ player.playerNaturallySpawnedEvent = null; -+ player.lastEntitySpawnRadiusSquared = -1.0; -+ continue; -+ } -+ -+ int viewDistance = io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player); - +- - if (chunk != null) { - list.add(new ServerChunkCache.ChunkAndHolder(chunk, playerchunk)); -+ // copied and modified from isOutisdeRange -+ int chunkRange = (int)level.spigotConfig.mobSpawnRange; -+ chunkRange = (chunkRange > viewDistance) ? viewDistance : chunkRange; -+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange; -+ -+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange); -+ event.callEvent(); -+ if (event.isCancelled() || event.getSpawnRadius() < 0) { -+ playerChunkMap.playerMobSpawnMap.remove(player); -+ player.playerNaturallySpawnedEvent = null; -+ player.lastEntitySpawnRadiusSquared = -1.0; -+ continue; - } -+ -+ int range = Math.min(event.getSpawnRadius(), DistanceManager.MOB_SPAWN_RANGE); // limit to max spawn range -+ int chunkX = io.papermc.paper.util.CoordinateUtils.getChunkCoordinate(player.getX()); -+ int chunkZ = io.papermc.paper.util.CoordinateUtils.getChunkCoordinate(player.getZ()); -+ -+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range); -+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning -+ player.playerNaturallySpawnedEvent = event; - } -+ // Paper end - optimise chunk tick iteration +- } +- } ++ // Paper - optimise chunk tick iteration if (this.level.getServer().tickRateManager().runsNormally()) { gameprofilerfiller.popPush("naturalSpawnCount"); @@ -254,6 +224,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 - entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange); - entityPlayer.playerNaturallySpawnedEvent.callEvent(); + // Paper start - optimise chunk tick iteration ++ ChunkMap playerChunkMap = this.chunkMap; + for (ServerPlayer player : this.level.players) { + if (!player.affectsSpawning || player.isSpectator()) { + playerChunkMap.playerMobSpawnMap.remove(player); @@ -291,6 +262,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING); boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit - Iterator iterator1 = list.iterator(); ++ // Paper - optimise chunk tick iteration int chunksTicked = 0; // Paper - while (iterator1.hasNext()) { @@ -313,7 +285,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + try { + // Paper end - optimise chunk tick iteration + while (chunkIterator.hasNext()) { -+ LevelChunk chunk1 = chunkIterator.next(); // Paper - optimise chunk tick iteration ++ LevelChunk chunk1 = chunkIterator.next(); ++ // Paper end - optimise chunk tick iteration ChunkPos chunkcoordintpair = chunk1.getPos(); - if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) { @@ -323,7 +296,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + if (playersNearby == null) { + continue; + } -+ + Object[] rawData = playersNearby.getRawData(); + boolean spawn = false; + boolean tick = false;