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0
geforkt von Mirrors/Paper

Add ThrownEggHatchEvent

Adds a new event similar to PlayerEggThrowEvent, but without the Player requirement
(dispensers can throw eggs to hatch them, too).
Dieser Commit ist enthalten in:
William Blake Galbreath 2020-02-09 00:19:08 -06:00
Ursprung d4ef0cde59
Commit 599bf3512d

Datei anzeigen

@ -0,0 +1,117 @@
package com.destroystokyo.paper.event.entity;
import com.google.common.base.Preconditions;
import org.bukkit.entity.Egg;
import org.bukkit.entity.EntityType;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
/**
* Called when a thrown egg might hatch.
* <p>
* This event fires for all thrown eggs that may hatch, players, dispensers, etc.
*/
@NullMarked
public class ThrownEggHatchEvent extends Event {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final Egg egg;
private boolean hatching;
private byte numHatches;
private EntityType hatchType;
@ApiStatus.Internal
public ThrownEggHatchEvent(final Egg egg, final boolean hatching, final byte numHatches, final EntityType hatchingType) {
this.egg = egg;
this.hatching = hatching;
this.numHatches = numHatches;
this.hatchType = hatchingType;
}
/**
* Gets the egg involved in this event.
*
* @return the egg involved in this event
*/
public Egg getEgg() {
return this.egg;
}
/**
* Gets whether the egg is hatching or not. Will be what the server
* would've done without interaction.
*
* @return boolean Whether the egg is going to hatch or not
*/
public boolean isHatching() {
return this.hatching;
}
/**
* Sets whether the egg will hatch or not.
*
* @param hatching {@code true} if you want the egg to hatch, {@code false} if you want it
* not to
*/
public void setHatching(final boolean hatching) {
this.hatching = hatching;
}
/**
* Get the type of the mob being hatched ({@link EntityType#CHICKEN} by default)
*
* @return The type of the mob being hatched by the egg
*/
public EntityType getHatchingType() {
return this.hatchType;
}
/**
* Change the type of mob being hatched by the egg
*
* @param hatchType The type of the mob being hatched by the egg
*/
public void setHatchingType(final EntityType hatchType) {
Preconditions.checkArgument(hatchType.isSpawnable(), "Can't spawn that entity type from an egg!");
this.hatchType = hatchType;
}
/**
* Get the number of mob hatches from the egg. By default, the number will
* be the number the server would've done
* <ul>
* <li>7/8 chance of being 0
* <li>31/256 ~= 1/8 chance to be 1
* <li>1/256 chance to be 4
* </ul>
*
* @return The number of mobs going to be hatched by the egg
*/
public byte getNumHatches() {
return this.numHatches;
}
/**
* Change the number of mobs coming out of the hatched egg
* <p>
* The boolean hatching will override this number. I.e. If hatching is
* {@code false}, this number will not matter
*
* @param numHatches The number of mobs coming out of the egg
*/
public void setNumHatches(final byte numHatches) {
this.numHatches = numHatches;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}